[−][src]Trait akashi::Component
Represents a Component within Akashi's Entity-Component-System architecture.
Components are used to hold data and provide functionality for
Entities
, such as Players
and
Cards
.
This trait doesn't provide anything on its own, but it does allow a type to interact with the rest of the ECS code.
Methods
impl<T> dyn Component<T> where
T: Any + 'static,
T: Any + 'static,
pub fn is<__T: Component<T>>(&self) -> bool
Returns true if the trait object wraps an object of type __T
.
pub fn downcast<__T: Component<T>>(
self: Box<Self>
) -> Result<Box<__T>, Box<Self>>
self: Box<Self>
) -> Result<Box<__T>, Box<Self>>
Returns a boxed object from a boxed trait object if the underlying object is of type
__T
. Returns the original boxed trait if it isn't.
pub fn downcast_rc<__T: Component<T>>(
self: Rc<Self>
) -> Result<Rc<__T>, Rc<Self>>
self: Rc<Self>
) -> Result<Rc<__T>, Rc<Self>>
Returns an Rc
-ed object from an Rc
-ed trait object if the underlying object is of
type __T
. Returns the original Rc
-ed trait if it isn't.
pub fn downcast_ref<__T: Component<T>>(&self) -> Option<&__T>
Returns a reference to the object within the trait object if it is of type __T
, or
None
if it isn't.
pub fn downcast_mut<__T: Component<T>>(&mut self) -> Option<&mut __T>
Returns a mutable reference to the object within the trait object if it is of type
__T
, or None
if it isn't.