Expand description
Engine-neutral inference simulation and deterministic replay.
engine owns scheduling, native GPU KV accounting, preemption, timing,
and attention-DP composition. replay owns virtual time, logical-worker
lifecycle, placement/scaling composition, and report collection.
The crate root exposes the stable, commonly used configuration and replay surface. Advanced engine and adapter contracts remain available through their explicit module paths.
Re-exports§
pub use engine::EngineConfig;pub use engine::TimingModel;pub use engine::TimingModelConfig;pub use replay::ReplayReport;pub use replay::ReplaySpec;pub use replay::Replayer;