Enum airmash_protocol::PlayerStatus
source · [−]#[non_exhaustive]
pub enum PlayerStatus {
Alive,
Dead,
Unknown(u8),
}
Expand description
Flag for indicating whether a player is alive or dead.
This is used in the following packets:
Login
(specificallyLoginPlayer
)PlayerNew
Variants (Non-exhaustive)
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Alive
Dead
Unknown(u8)
Trait Implementations
sourceimpl Clone for PlayerStatus
impl Clone for PlayerStatus
sourcefn clone(&self) -> PlayerStatus
fn clone(&self) -> PlayerStatus
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for PlayerStatus
impl Debug for PlayerStatus
sourceimpl Default for PlayerStatus
impl Default for PlayerStatus
sourceimpl<'de> DeserializeV5<'de> for PlayerStatus
impl<'de> DeserializeV5<'de> for PlayerStatus
fn deserialize(de: &mut AirmashDeserializerV5<'de>) -> Result<Self, Error>
sourceimpl From<PlayerStatus> for u8
impl From<PlayerStatus> for u8
sourcefn from(v: PlayerStatus) -> Self
fn from(v: PlayerStatus) -> Self
Converts to this type from the input type.
sourceimpl From<u8> for PlayerStatus
impl From<u8> for PlayerStatus
sourceimpl Hash for PlayerStatus
impl Hash for PlayerStatus
sourceimpl PartialEq<PlayerStatus> for PlayerStatus
impl PartialEq<PlayerStatus> for PlayerStatus
sourcefn eq(&self, other: &PlayerStatus) -> bool
fn eq(&self, other: &PlayerStatus) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &PlayerStatus) -> bool
fn ne(&self, other: &PlayerStatus) -> bool
This method tests for !=
.
sourceimpl SerializeV5 for PlayerStatus
impl SerializeV5 for PlayerStatus
impl Copy for PlayerStatus
impl Eq for PlayerStatus
impl StructuralEq for PlayerStatus
impl StructuralPartialEq for PlayerStatus
Auto Trait Implementations
impl RefUnwindSafe for PlayerStatus
impl Send for PlayerStatus
impl Sync for PlayerStatus
impl Unpin for PlayerStatus
impl UnwindSafe for PlayerStatus
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more