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use types::{Player, Score}; /// Stats for the current player #[derive(Copy, Clone, Debug)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct ScoreUpdate { pub id: Player, pub score: Score, pub earnings: Score, /// The number of unused upgrades that the player has. pub upgrades: u16, pub total_kills: u32, pub total_deaths: u32, }