[][src]Struct airmash_protocol::server::Login

pub struct Login {
    pub success: bool,
    pub id: Player,
    pub team: Team,
    pub clock: u32,
    pub token: String,
    pub ty: GameType,
    pub room: String,
    pub players: Vec<LoginPlayer>,
}

Initial Login packet sent to the server

Fields

success: boolid: Playerteam: Teamclock: u32token: Stringty: GameTyperoom: Stringplayers: Vec<LoginPlayer>

Trait Implementations

impl From<Login> for ServerPacket
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impl Clone for Login
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fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for Login
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impl Serialize for Login
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impl<'de> Deserialize<'de> for Login
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Auto Trait Implementations

impl Send for Login

impl Sync for Login

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Same for T

type Output = T

Should always be Self

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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