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use types::Player; /// Packet for when a player leaves. #[derive(Copy, Clone, Debug)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct PlayerLeave { pub id: Player, }
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use types::Player; /// Packet for when a player leaves. #[derive(Copy, Clone, Debug)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct PlayerLeave { pub id: Player, }