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/// Resulting ping data sent back from the server. #[derive(Copy, Clone, Debug)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct PingResult { pub ping: u16, #[cfg_attr(feature = "serde", serde(rename = "playersTotal"))] pub players_total: u32, #[cfg_attr(feature = "serde", serde(rename = "playersGame"))] pub players_game: u32, }