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use types::{Level, Player, Position, Score};
#[derive(Copy, Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct ScoreBoardData {
pub id: Player,
pub score: Score,
pub level: Level,
}
#[derive(Copy, Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct ScoreBoardRanking {
pub id: Player,
pub pos: Option<Position>,
}
#[derive(Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct ScoreBoard {
pub data: Vec<ScoreBoardData>,
pub rankings: Vec<ScoreBoardRanking>,
}