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use types::{Player, Position, Rotation, Upgrades};

/// Packet for when a player respawns.
#[derive(Copy, Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PlayerRespawn {
	pub id: Player,
	pub pos: Position,
	pub rot: Rotation,
	pub upgrades: Upgrades,
}