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//! Packets that have no data associated with them. /// Acknowledge successful receipt of a /// [`Backup`][0] packet. /// /// [0]: ../client/struct.backup.html #[derive(Copy, Clone, Debug, Default)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct Backup; /// TODO: Figure out what this does. #[derive(Copy, Clone, Debug, Default)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct Ack; /// The current player has been votemuted. /// /// This happens after enough players have sent /// a [`VoteMute`][0] packet to the server. /// /// [0]: ../client/struct.VoteMute.html #[derive(Copy, Clone, Debug, Default)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct ChatVoteMuted;