Struct airmash_protocol::server::PlayerUpgrade [−][src]
pub struct PlayerUpgrade { pub upgrades: Upgrades, pub ty: UpgradeType, pub speed: u8, pub defense: u8, pub energy: u8, pub missile: u8, }
A player has upgraded themselves.
Fields
upgrades: Upgrades
ty: UpgradeType
Is this actually PlaneType?
speed: u8
defense: u8
energy: u8
missile: u8
Trait Implementations
impl Copy for PlayerUpgrade
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impl Copy for PlayerUpgrade
impl Clone for PlayerUpgrade
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impl Clone for PlayerUpgrade
fn clone(&self) -> PlayerUpgrade
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fn clone(&self) -> PlayerUpgrade
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Debug for PlayerUpgrade
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impl Debug for PlayerUpgrade
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl From<PlayerUpgrade> for ServerPacket
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impl From<PlayerUpgrade> for ServerPacket
fn from(v: PlayerUpgrade) -> Self
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fn from(v: PlayerUpgrade) -> Self
Performs the conversion.
Auto Trait Implementations
impl Send for PlayerUpgrade
impl Send for PlayerUpgrade
impl Sync for PlayerUpgrade
impl Sync for PlayerUpgrade