Struct airmash_protocol::server::PlayerReteam [−][src]
pub struct PlayerReteam { pub players: Vec<PlayerReteamPlayer>, }
Packet for when players change teams
Fields
players: Vec<PlayerReteamPlayer>
List of players that have changed teams.
Trait Implementations
impl Clone for PlayerReteam
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impl Clone for PlayerReteam
fn clone(&self) -> PlayerReteam
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fn clone(&self) -> PlayerReteam
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Debug for PlayerReteam
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impl Debug for PlayerReteam
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl From<PlayerReteam> for ServerPacket
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impl From<PlayerReteam> for ServerPacket
fn from(v: PlayerReteam) -> Self
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fn from(v: PlayerReteam) -> Self
Performs the conversion.
Auto Trait Implementations
impl Send for PlayerReteam
impl Send for PlayerReteam
impl Sync for PlayerReteam
impl Sync for PlayerReteam