Struct airmash_protocol::server::PlayerRespawn[][src]

pub struct PlayerRespawn {
    pub id: Player,
    pub pos: Position,
    pub rot: Rotation,
    pub upgrades: Upgrades,
}

Packet for when a player respawns.

Fields

Trait Implementations

impl Copy for PlayerRespawn
[src]

impl Clone for PlayerRespawn
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for PlayerRespawn
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Formats the value using the given formatter. Read more

impl From<PlayerRespawn> for ServerPacket
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Performs the conversion.

Auto Trait Implementations