Struct airmash_protocol::server::GameFlag [−][src]
pub struct GameFlag { pub ty: FlagUpdateType, pub flag: Flag, pub id: Option<Player>, pub pos: Position, pub blueteam: u8, pub redteam: u8, }
Update position of flag in CTF
Fields
ty: FlagUpdateType
flag: Flag
id: Option<Player>
pos: Position
blueteam: u8
Blue team score
redteam: u8
Red team score
Trait Implementations
impl Copy for GameFlag
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impl Copy for GameFlag
impl Clone for GameFlag
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impl Clone for GameFlag
fn clone(&self) -> GameFlag
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fn clone(&self) -> GameFlag
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Debug for GameFlag
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impl Debug for GameFlag
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl From<GameFlag> for ServerPacket
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impl From<GameFlag> for ServerPacket