Struct airmash_protocol::server::GameFirewall [−][src]
pub struct GameFirewall { pub ty: FirewallUpdateType, pub status: FirewallStatus, pub pos: Position, pub radius: f32, pub speed: f32, }
Update the "Wall of Fire" in BTR
Fields
ty: FirewallUpdateType
status: FirewallStatus
pos: Position
radius: f32
speed: f32
Trait Implementations
impl Copy for GameFirewall
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impl Copy for GameFirewall
impl Clone for GameFirewall
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impl Clone for GameFirewall
fn clone(&self) -> GameFirewall
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fn clone(&self) -> GameFirewall
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Debug for GameFirewall
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impl Debug for GameFirewall
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl From<GameFirewall> for ServerPacket
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impl From<GameFirewall> for ServerPacket
fn from(v: GameFirewall) -> Self
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fn from(v: GameFirewall) -> Self
Performs the conversion.
Auto Trait Implementations
impl Send for GameFirewall
impl Send for GameFirewall
impl Sync for GameFirewall
impl Sync for GameFirewall