Struct airmash_protocol::server::PlayerRespawn [] [src]

pub struct PlayerRespawn {
    pub id: u16,
    pub pos_x: f32,
    pub pos_y: f32,
    pub rot: f32,
    pub upgrades: u8,
}

Event fired when a player respawns

Fields

Id of respawning player

Player X position

Player Y position

Player rotation

Trait Implementations

impl Clone for PlayerRespawn
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl Debug for PlayerRespawn
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Formats the value using the given formatter. Read more

impl Copy for PlayerRespawn
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Auto Trait Implementations

impl Send for PlayerRespawn

impl Sync for PlayerRespawn