Struct airmash_protocol::server::PlayerLevel [] [src]

pub struct PlayerLevel {
    pub id: u16,
    pub ty: u8,
    pub level: u8,
}

Event fired when a player's level changes.

Fields

Id of player

Player's new level

Trait Implementations

impl Clone for PlayerLevel
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl Debug for PlayerLevel
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Formats the value using the given formatter. Read more

impl Copy for PlayerLevel
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Auto Trait Implementations

impl Send for PlayerLevel

impl Sync for PlayerLevel