Struct airmash_protocol::server::PlayerLevel
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pub struct PlayerLevel { pub id: u16, pub ty: u8, pub level: u8, }
Event fired when a player's level changes.
Fields
id: u16
Id of player
ty: u8
level: u8
Player's new level
Trait Implementations
impl Clone for PlayerLevel
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fn clone(&self) -> PlayerLevel
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for PlayerLevel
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more