Struct airmash_protocol::server::PlayerHit
[−]
[src]
pub struct PlayerHit { pub id: u16, pub ty: u8, pub pos_x: f32, pub pos_y: f32, pub owner: u16, pub players: Vec<PlayerHitPlayer>, }
Event for when players have been hit by a projectile.
Fields
id: u16
Projectile id
ty: u8
Projectile type
pos_x: f32
X position of projectile
pos_y: f32
Y position of projectile
owner: u16
Projectile owner
players: Vec<PlayerHitPlayer>
Players hit by projectile
Trait Implementations
impl Clone for PlayerHit
[src]
fn clone(&self) -> PlayerHit
[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more