Struct airmash_protocol::server::GameFireWall
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pub struct GameFireWall { pub ty: u8, pub status: u8, pub pos_x: f32, pub pos_y: f32, pub radius: f32, pub speed: f32, }
Update of the "Ring of Fire" in BTR
Fields
ty: u8
status: u8
pos_x: f32
pos_y: f32
radius: f32
speed: f32
Trait Implementations
impl Clone for GameFireWall
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fn clone(&self) -> GameFireWall
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for GameFireWall
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more