Struct ahash::AHasher[][src]

pub struct AHasher { /* fields omitted */ }
Expand description

A Hasher for hashing an arbitrary stream of bytes.

Instances of AHasher represent state that is updated while hashing data.

Each method updates the internal state based on the new data provided. Once all of the data has been provided, the resulting hash can be obtained by calling finish()

Clone is also provided in case you wish to calculate hashes for two different items that start with the same data.

Implementations

Creates a new hasher keyed to the provided keys.

Normally hashers are created via AHasher::default() for fixed keys or RandomState::new() for randomly generated keys and RandomState::with_seeds(a,b) for seeds that are set and can be reused. All of these work at map creation time (and hence don’t have any overhead on a per-item bais).

This method directly creates the hasher instance and performs no transformation on the provided seeds. This may be useful where a HashBuilder is not desired, such as for testing purposes.

Example
use std::hash::Hasher;
use ahash::AHasher;

let mut hasher = AHasher::new_with_keys(1234, 5678);

hasher.write_u32(1989);
hasher.write_u8(11);
hasher.write_u8(9);
hasher.write(b"Huh?");

println!("Hash is {:x}!", hasher.finish());

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Provides a default Hasher with fixed keys. This is typically used in conjunction with BuildHasherDefault to create AHashers in order to hash the keys of the map.

Generally it is preferable to use RandomState instead, so that different hashmaps will have different keys. However if fixed keys are desireable this may be used instead.

Example

use std::hash::BuildHasherDefault;
use ahash::{AHasher, RandomState};
use std::collections::HashMap;

let mut map: HashMap<i32, i32, BuildHasherDefault<AHasher>> = HashMap::default();
map.insert(12, 34);

Constructs a new AHasher with fixed keys. If std is enabled these will be generated upon first invocation. Otherwise if the compile-time-rngfeature is enabled these will be generated at compile time. If neither of these features are available, hardcoded constants will be used.

Because the values are fixed, different hashers will all hash elements the same way. This could make hash values predictable, if DOS attacks are a concern. If this behaviour is not required, it may be preferable to use RandomState instead.

Examples
use ahash::AHasher;
use std::hash::Hasher;

let mut hasher_1 = AHasher::default();
let mut hasher_2 = AHasher::default();

hasher_1.write_u32(1234);
hasher_2.write_u32(1234);

assert_eq!(hasher_1.finish(), hasher_2.finish());

Provides Hasher methods to hash all of the primitive types.

Writes a single u8 into this hasher.

Writes a single u16 into this hasher.

Writes a single u32 into this hasher.

Writes a single u128 into this hasher.

Writes a single usize into this hasher.

Writes a single u64 into this hasher.

Writes some data into this Hasher. Read more

Returns the hash value for the values written so far. Read more

Writes a single i8 into this hasher.

Writes a single i16 into this hasher.

Writes a single i32 into this hasher.

Writes a single i64 into this hasher.

Writes a single i128 into this hasher.

Writes a single isize into this hasher.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.