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agg_gui/widgets/text_area/
scroll.rs

1//! Internal vertical scrolling for [`TextArea`], split out of `text_area.rs`
2//! to keep that file under the 800-line cap.
3//!
4//! Rather than embedding a `ScrollView`, `TextArea` composes the same
5//! [`ScrollbarAxis`](crate::widgets::scrollbar::ScrollbarAxis) primitive that
6//! `ScrollView` uses. That keeps the overflow math, thumb geometry, drag/hover
7//! interaction and painting pixel-consistent with every other scroll bar in the
8//! app, and lets the widget read the global scroll style/visibility so the
9//! Appearance demo's live tweaks apply here too.
10//!
11//! The scroll offset (`vbar.offset`) is folded into
12//! [`TextArea::content_top_y`], so all existing geometry (paint, hit-test,
13//! cursor overlay) inherits scrolling for free. `0` shows the first line;
14//! larger offsets reveal lower lines.
15//!
16//! The vertical bar is a *floating overlay* (it does not shrink the text wrap
17//! width). This matches the default [`ScrollBarKind::Floating`] and avoids a
18//! wrap/overflow feedback loop; the thin dormant bar rarely occludes glyphs and
19//! grows only while hovered/dragged.
20
21use super::*;
22use crate::geometry::Point;
23use crate::widgets::scroll_view::{
24    current_scroll_style, current_scroll_visibility, ScrollBarStyle, ScrollBarVisibility,
25};
26use crate::widgets::scrollbar::{
27    paint_prepared_scrollbar, ScrollbarGeometry, ScrollbarOrientation, DEFAULT_GRAB_MARGIN,
28};
29
30/// Outcome of routing a `MouseMove` through the scroll bar first.
31pub(crate) enum ScrollMove {
32    /// The bar thumb is being dragged; `bool` = offset changed this move.
33    Dragging(bool),
34    /// Not dragging; `bool` = the bar's hover state changed this move.
35    Hover(bool),
36}
37
38impl TextArea {
39    /// Inner content height (widget height minus vertical padding).
40    pub(crate) fn inner_height(&self) -> f64 {
41        (self.bounds.height - self.padding * 2.0).max(0.0)
42    }
43
44    /// Total wrapped-content height at the current line count.
45    pub(crate) fn content_height(&self) -> f64 {
46        self.cached_lines.len() as f64 * self.cached_line_h
47    }
48
49    /// Furthest the content can scroll (0 when everything fits).
50    pub(crate) fn max_scroll_y(&self) -> f64 {
51        (self.content_height() - self.inner_height()).max(0.0)
52    }
53
54    /// Current vertical scroll offset (0 = top). Exposed for tests/inspectors.
55    pub fn scroll_offset(&self) -> f64 {
56        self.vbar.offset
57    }
58
59    /// Number of whole visual lines that fit in the viewport — the distance
60    /// PageUp/PageDown move the caret. Always at least 1 so the caret advances
61    /// even in a viewport shorter than one line.
62    pub(crate) fn page_lines(&self) -> usize {
63        if self.cached_line_h <= 0.0 {
64            return 1;
65        }
66        ((self.inner_height() / self.cached_line_h).floor() as usize).max(1)
67    }
68
69    fn scroll_style(&self) -> ScrollBarStyle {
70        current_scroll_style()
71    }
72    fn scroll_visibility(&self) -> ScrollBarVisibility {
73        current_scroll_visibility()
74    }
75
76    /// Refresh the axis with the current content height and re-clamp the offset.
77    /// Called each layout after the wrap cache is rebuilt.
78    pub(crate) fn sync_scroll(&mut self) {
79        self.vbar.enabled = true;
80        self.vbar.content = self.content_height();
81        self.vbar.clamp_offset(self.inner_height());
82    }
83
84    /// Vertical track geometry in widget-local Y-up coords. The bar hugs the
85    /// right inner edge; the track spans the padded inner height.
86    fn v_scrollbar_geometry(&self) -> ScrollbarGeometry {
87        ScrollbarGeometry {
88            orientation: ScrollbarOrientation::Vertical,
89            track_start: self.padding,
90            track_end: (self.bounds.height - self.padding).max(self.padding),
91            cross_end: (self.bounds.width - 2.0).max(0.0),
92            hit_margin: DEFAULT_GRAB_MARGIN,
93        }
94    }
95
96    /// Scroll so the caret's visual line is fully visible. Re-wraps first (the
97    /// cache may be dirty after an edit) so the line index and content height
98    /// are current. Called after every cursor-affecting key.
99    pub(crate) fn ensure_cursor_visible(&mut self) {
100        let inner_w = self.inner_width();
101        self.refresh_wrap(inner_w);
102        let line_h = self.cached_line_h;
103        if line_h <= 0.0 {
104            return;
105        }
106        let inner_h = self.inner_height();
107        let cursor = self.edit.borrow().cursor;
108        let line = self.line_for_cursor(cursor);
109        // Line `i` occupies content-space [i·h, (i+1)·h], measured downward from
110        // the content top. The visible window is [offset, offset + inner_h].
111        let top = line as f64 * line_h;
112        let bottom = top + line_h;
113        let mut off = self.vbar.offset;
114        if top < off {
115            off = top; // caret above the window → scroll up to its line
116        } else if bottom > off + inner_h {
117            off = bottom - inner_h; // caret below → scroll down just enough
118        }
119        self.vbar.offset = off.clamp(0.0, self.max_scroll_y());
120    }
121
122    /// Wheel handler. Positive `delta_y` means "see content above" (decrease
123    /// offset), matching the [`Event::MouseWheel`](crate::event::Event) sign
124    /// convention. Returns `true` when the offset actually moved.
125    pub(crate) fn scroll_by_wheel(&mut self, delta_y: f64) -> bool {
126        if self.max_scroll_y() <= 0.0 {
127            return false;
128        }
129        // Windows convention: one wheel notch scrolls 3 lines. `delta_y` arrives
130        // in line-units (1.0 == one notch; the platform adapter pre-scales
131        // trackpad pixel deltas into fractional line-units), so scaling by
132        // 3 * line-height gives a crisp 3-line notch while keeping pixel-precise
133        // trackpad panning smooth. This is more content-aware than ScrollView's
134        // flat 40 px/line, which felt slow for the editors' larger line pitch.
135        let line_h = if self.cached_line_h > 0.0 {
136            self.cached_line_h
137        } else {
138            self.font_size * 1.35
139        };
140        self.vbar
141            .scroll_by(-delta_y * 3.0 * line_h, self.inner_height())
142    }
143
144    /// Begin a thumb drag if `pos` is on the thumb. Returns `true` when a drag
145    /// started (caller must then suppress text selection).
146    pub(crate) fn scrollbar_begin_drag(&mut self, pos: Point) -> bool {
147        if self.max_scroll_y() <= 0.0 {
148            return false;
149        }
150        let geom = self.v_scrollbar_geometry();
151        self.vbar
152            .begin_drag(pos, self.inner_height(), self.scroll_style(), geom)
153    }
154
155    /// Route a `MouseMove` through the bar: continue an in-progress drag, or
156    /// update hover state.
157    pub(crate) fn scrollbar_on_mouse_move(&mut self, pos: Point) -> ScrollMove {
158        let geom = self.v_scrollbar_geometry();
159        let vp = self.inner_height();
160        let style = self.scroll_style();
161        if self.vbar.dragging {
162            ScrollMove::Dragging(self.vbar.drag_to(pos, vp, style, geom))
163        } else {
164            ScrollMove::Hover(self.vbar.update_hover(pos, vp, style, geom))
165        }
166    }
167
168    /// End any thumb drag. Returns `true` if a drag was in progress.
169    pub(crate) fn scrollbar_end_drag(&mut self) -> bool {
170        let was = self.vbar.dragging;
171        self.vbar.dragging = false;
172        was
173    }
174
175    /// Paint the vertical bar (thumb + track) using the global scroll style, so
176    /// it looks identical to `ScrollView`'s bars.
177    pub(crate) fn paint_scrollbar(&mut self, ctx: &mut dyn DrawCtx) {
178        let vp = self.inner_height();
179        let style = self.scroll_style();
180        let vis = self.scroll_visibility();
181        let geom = self.v_scrollbar_geometry();
182        if let Some(bar) = self.vbar.prepare_paint(vp, style, vis, geom) {
183            paint_prepared_scrollbar(ctx, bar);
184        }
185    }
186
187    /// `true` while the bar has a running hover/visibility animation, so the
188    /// widget keeps requesting frames until it settles.
189    pub(crate) fn scrollbar_animating(&self) -> bool {
190        self.vbar.animation_active()
191    }
192}