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agg_gui/
draw_ctx.rs

1//! `DrawCtx` — the unified drawing interface shared by the software (`GfxCtx`)
2//! and hardware (`GlGfxCtx`) rendering paths.
3//!
4//! Every `Widget::paint` implementation receives a `&mut dyn DrawCtx`.  The
5//! concrete type is either:
6//!
7//! - **`GfxCtx`** — software AGG rasteriser (used when a widget opts into a
8//!   back-buffer or when GL is unavailable).
9//! - **`GlGfxCtx`** — hardware GL path: shapes are tessellated via `tess2`
10//!   and submitted as GPU draw calls.
11//!
12//! The two implementations expose *identical* method signatures so that widget
13//! `paint` bodies are unchanged regardless of the render target.
14
15use std::sync::Arc;
16
17use crate::color::Color;
18use crate::geometry::Rect;
19use crate::text::{Font, TextMetrics};
20use crate::theme::Visuals;
21use agg_rust::comp_op::CompOp;
22use agg_rust::math_stroke::{LineCap, LineJoin};
23use agg_rust::trans_affine::TransAffine;
24
25/// Fill rule used when rasterizing closed paths.
26#[derive(Clone, Copy, Debug, PartialEq, Eq)]
27pub enum FillRule {
28    /// Non-zero winding rule.
29    NonZero,
30    /// Even-odd parity rule.
31    EvenOdd,
32}
33
34impl Default for FillRule {
35    fn default() -> Self {
36        Self::NonZero
37    }
38}
39
40/// How a gradient behaves outside the normalized `0..=1` range.
41#[derive(Clone, Copy, Debug, PartialEq, Eq)]
42pub enum GradientSpread {
43    /// Clamp to the nearest edge stop.
44    Pad,
45    /// Mirror each repeated interval.
46    Reflect,
47    /// Repeat the gradient ramp.
48    Repeat,
49}
50
51impl Default for GradientSpread {
52    fn default() -> Self {
53        Self::Pad
54    }
55}
56
57/// One color stop in a bridge-level gradient paint.
58#[derive(Clone, Copy, Debug, PartialEq)]
59pub struct GradientStop {
60    pub offset: f64,
61    pub color: Color,
62}
63
64/// Linear gradient fill paint expressed in local drawing coordinates.
65#[derive(Clone, Debug, PartialEq)]
66pub struct LinearGradientPaint {
67    pub x1: f64,
68    pub y1: f64,
69    pub x2: f64,
70    pub y2: f64,
71    pub transform: TransAffine,
72    pub spread: GradientSpread,
73    pub stops: Vec<GradientStop>,
74}
75
76impl LinearGradientPaint {
77    pub fn sample(&self, mut x: f64, mut y: f64) -> Color {
78        if self.stops.is_empty() {
79            return Color::transparent();
80        }
81
82        self.transform.inverse_transform(&mut x, &mut y);
83
84        let dx = self.x2 - self.x1;
85        let dy = self.y2 - self.y1;
86        let len2 = dx * dx + dy * dy;
87        let t = if len2 > f64::EPSILON {
88            ((x - self.x1) * dx + (y - self.y1) * dy) / len2
89        } else {
90            0.0
91        };
92        let t = apply_spread(t, self.spread);
93
94        sample_stops(&self.stops, t)
95    }
96}
97
98/// Radial/focal gradient fill paint expressed in local drawing coordinates.
99#[derive(Clone, Debug, PartialEq)]
100pub struct RadialGradientPaint {
101    pub cx: f64,
102    pub cy: f64,
103    pub r: f64,
104    pub fx: f64,
105    pub fy: f64,
106    pub transform: TransAffine,
107    pub spread: GradientSpread,
108    pub stops: Vec<GradientStop>,
109}
110
111impl RadialGradientPaint {
112    pub fn sample(&self, mut x: f64, mut y: f64) -> Color {
113        if self.stops.is_empty() {
114            return Color::transparent();
115        }
116
117        self.transform.inverse_transform(&mut x, &mut y);
118
119        let dx = x - self.fx;
120        let dy = y - self.fy;
121        let fx = self.fx - self.cx;
122        let fy = self.fy - self.cy;
123        let a = dx * dx + dy * dy;
124        let t = if a <= f64::EPSILON || self.r <= f64::EPSILON {
125            0.0
126        } else {
127            let b = 2.0 * (fx * dx + fy * dy);
128            let c = fx * fx + fy * fy - self.r * self.r;
129            let disc = (b * b - 4.0 * a * c).max(0.0);
130            let k = (-b + disc.sqrt()) / (2.0 * a);
131            if k > f64::EPSILON {
132                1.0 / k
133            } else {
134                0.0
135            }
136        };
137        sample_stops(&self.stops, apply_spread(t, self.spread))
138    }
139}
140
141/// Repeating raster pattern paint expressed in SVG/user drawing coordinates.
142#[derive(Clone, Debug, PartialEq)]
143pub struct PatternPaint {
144    pub x: f64,
145    pub y: f64,
146    pub width: f64,
147    pub height: f64,
148    pub transform: TransAffine,
149    /// Straight-alpha RGBA tile pixels in bottom-up row order.
150    pub pixels: Arc<Vec<u8>>,
151    pub pixel_width: u32,
152    pub pixel_height: u32,
153}
154
155impl PatternPaint {
156    pub fn sample(&self, mut x: f64, mut y: f64) -> Color {
157        if self.width <= f64::EPSILON
158            || self.height <= f64::EPSILON
159            || self.pixel_width == 0
160            || self.pixel_height == 0
161            || self.pixels.is_empty()
162        {
163            return Color::transparent();
164        }
165
166        self.transform.inverse_transform(&mut x, &mut y);
167        let tx = (x - self.x).rem_euclid(self.width);
168        let ty_down = (y - self.y).rem_euclid(self.height);
169        let px = ((tx / self.width) * self.pixel_width as f64)
170            .floor()
171            .clamp(0.0, self.pixel_width.saturating_sub(1) as f64) as usize;
172        let py = (((self.height - ty_down) / self.height) * self.pixel_height as f64)
173            .floor()
174            .clamp(0.0, self.pixel_height.saturating_sub(1) as f64) as usize;
175        let i = (py * self.pixel_width as usize + px) * 4;
176        if i + 3 >= self.pixels.len() {
177            return Color::transparent();
178        }
179
180        Color::rgba(
181            self.pixels[i] as f32 / 255.0,
182            self.pixels[i + 1] as f32 / 255.0,
183            self.pixels[i + 2] as f32 / 255.0,
184            self.pixels[i + 3] as f32 / 255.0,
185        )
186    }
187}
188
189fn apply_spread(t: f64, spread: GradientSpread) -> f64 {
190    match spread {
191        GradientSpread::Pad => t.clamp(0.0, 1.0),
192        GradientSpread::Repeat => t - t.floor(),
193        GradientSpread::Reflect => {
194            let period = t.rem_euclid(2.0);
195            if period <= 1.0 {
196                period
197            } else {
198                2.0 - period
199            }
200        }
201    }
202}
203
204fn sample_stops(stops: &[GradientStop], t: f64) -> Color {
205    if t <= stops[0].offset {
206        return stops[0].color;
207    }
208    for pair in stops.windows(2) {
209        let a = pair[0];
210        let b = pair[1];
211        if t <= b.offset {
212            let span = (b.offset - a.offset).max(f64::EPSILON);
213            let u = ((t - a.offset) / span).clamp(0.0, 1.0) as f32;
214            return lerp_color(a.color, b.color, u);
215        }
216    }
217    stops[stops.len() - 1].color
218}
219
220fn lerp_color(a: Color, b: Color, t: f32) -> Color {
221    Color::rgba(
222        a.r + (b.r - a.r) * t,
223        a.g + (b.g - a.g) * t,
224        a.b + (b.b - a.b) * t,
225        a.a + (b.a - a.a) * t,
226    )
227}
228
229// ---------------------------------------------------------------------------
230// GL paint hook
231// ---------------------------------------------------------------------------
232
233/// Trait for widgets that want to render 3-D (or other GPU) content inline
234/// during the widget paint pass.
235///
236/// `DrawCtx::gl_paint` calls this with an opaque `gl` handle — implementations
237/// downcast it to `glow::Context` (or whatever GL type the platform provides).
238/// The software `GfxCtx` never calls `paint`; see [`DrawCtx::gl_paint`].
239pub trait GlPaint {
240    /// Execute GPU draw calls for the widget's 3-D content.
241    ///
242    /// `gl` — opaque platform GL context; downcast via `std::any::Any`.
243    /// `screen_rect` — Y-up screen-space rect for this widget (for viewport/scissor).
244    /// `full_w`, `full_h` — full viewport dimensions (for restoring after).
245    /// `parent_clip` — current framework scissor rect `[x, y, w, h]` in GL/Y-up
246    ///   pixels, or `None` if no clip is active.  Implementations **must intersect**
247    ///   any scissor they set with this rect so that parent widget clips (e.g. a
248    ///   collapsed window) correctly hide GPU-rendered content.
249    fn gl_paint(
250        &mut self,
251        gl: &dyn std::any::Any,
252        screen_rect: Rect,
253        full_w: i32,
254        full_h: i32,
255        parent_clip: Option<[i32; 4]>,
256    );
257}
258
259/// Unified 2-D drawing context.
260///
261/// All coordinate parameters use the **Y-up, first-quadrant** convention:
262/// origin at the bottom-left, positive-Y upward.  This matches `GfxCtx` and
263/// the widget tree layout invariant.
264pub trait DrawCtx {
265    // ── State ─────────────────────────────────────────────────────────────────
266
267    fn set_fill_color(&mut self, color: Color);
268    fn set_stroke_color(&mut self, color: Color);
269    fn set_fill_linear_gradient(&mut self, _gradient: LinearGradientPaint) {}
270    fn set_fill_radial_gradient(&mut self, _gradient: RadialGradientPaint) {}
271    fn set_fill_pattern(&mut self, _pattern: PatternPaint) {}
272    fn set_stroke_linear_gradient(&mut self, _gradient: LinearGradientPaint) {}
273    fn set_stroke_radial_gradient(&mut self, _gradient: RadialGradientPaint) {}
274    fn set_stroke_pattern(&mut self, _pattern: PatternPaint) {}
275    fn supports_fill_linear_gradient(&self) -> bool {
276        false
277    }
278    fn supports_fill_radial_gradient(&self) -> bool {
279        false
280    }
281    fn supports_fill_pattern(&self) -> bool {
282        false
283    }
284    fn supports_stroke_linear_gradient(&self) -> bool {
285        false
286    }
287    fn supports_stroke_radial_gradient(&self) -> bool {
288        false
289    }
290    fn supports_stroke_pattern(&self) -> bool {
291        false
292    }
293    fn set_line_width(&mut self, w: f64);
294    fn set_line_join(&mut self, join: LineJoin);
295    fn set_line_cap(&mut self, cap: LineCap);
296    fn set_miter_limit(&mut self, limit: f64);
297    fn set_line_dash(&mut self, dashes: &[f64], offset: f64);
298    fn set_blend_mode(&mut self, mode: CompOp);
299    fn set_global_alpha(&mut self, alpha: f64);
300    fn set_fill_rule(&mut self, rule: FillRule);
301
302    // ── Font ──────────────────────────────────────────────────────────────────
303
304    fn set_font(&mut self, font: Arc<Font>);
305    fn set_font_size(&mut self, size: f64);
306
307    // ── Clipping ──────────────────────────────────────────────────────────────
308
309    fn clip_rect(&mut self, x: f64, y: f64, w: f64, h: f64);
310    fn reset_clip(&mut self);
311
312    // ── Clear ─────────────────────────────────────────────────────────────────
313
314    /// Fill the entire render target with `color`, ignoring the current clip.
315    fn clear(&mut self, color: Color);
316
317    // ── Path building ─────────────────────────────────────────────────────────
318
319    fn begin_path(&mut self);
320    fn move_to(&mut self, x: f64, y: f64);
321    fn line_to(&mut self, x: f64, y: f64);
322    fn cubic_to(&mut self, cx1: f64, cy1: f64, cx2: f64, cy2: f64, x: f64, y: f64);
323    fn quad_to(&mut self, cx: f64, cy: f64, x: f64, y: f64);
324    fn arc_to(&mut self, cx: f64, cy: f64, r: f64, start_angle: f64, end_angle: f64, ccw: bool);
325
326    /// Add a full circle contour to the current path.
327    fn circle(&mut self, cx: f64, cy: f64, r: f64);
328
329    /// Add an axis-aligned rectangle contour to the current path.
330    fn rect(&mut self, x: f64, y: f64, w: f64, h: f64);
331
332    /// Add a rounded-rectangle contour to the current path.
333    fn rounded_rect(&mut self, x: f64, y: f64, w: f64, h: f64, r: f64);
334
335    fn close_path(&mut self);
336
337    // ── Path drawing ──────────────────────────────────────────────────────────
338
339    fn fill(&mut self);
340    fn stroke(&mut self);
341    fn fill_and_stroke(&mut self);
342
343    /// Submit **pre-tessellated** AA triangles with per-vertex coverage
344    /// (`x`, `y`, `alpha`) and triangle indices.
345    ///
346    /// This is the fast path for callers that tessellate their geometry
347    /// ONCE at load time (e.g. the Lion demo, SVG icons): they do the
348    /// `tessellate_path_aa` pass themselves, cache the vertex+index
349    /// buffers, then submit them every frame with only a cheap CPU
350    /// transform applied to the x/y components.  Compared to issuing
351    /// `move_to` / `line_to` / `fill` every frame, this keeps the polygon
352    /// set deterministic (no tess2 re-running on subtly-different
353    /// coordinates), avoids thousands of re-tessellations per frame, and
354    /// produces identical output regardless of the widget's transform.
355    ///
356    /// Vertices are `(x_logical_pixels, y_logical_pixels, alpha_0_to_1)`.
357    /// `alpha` is multiplied into the supplied `color.a` in the AA shader
358    /// so halo-strip edge AA survives this fast path.
359    ///
360    /// The software `GfxCtx` ignores the alpha attribute and rasterises
361    /// each triangle as a solid fill — correct but without edge AA, which
362    /// matches the software path's existing stroke/fill behaviour.
363    fn draw_triangles_aa(
364        &mut self,
365        vertices: &[[f32; 3]],
366        indices: &[u32],
367        color: crate::color::Color,
368    );
369
370    // ── Text ──────────────────────────────────────────────────────────────────
371
372    /// Draw `text` with the bottom of the baseline at `(x, y)`.
373    fn fill_text(&mut self, text: &str, x: f64, y: f64);
374
375    /// Draw `text` using the built-in AGG Glyph-Stroke-Vector font at `size`
376    /// pixels.  Useful before a proper font is loaded.
377    fn fill_text_gsv(&mut self, text: &str, x: f64, y: f64, size: f64);
378
379    /// Measure `text` with the current font and font-size settings.
380    fn measure_text(&self, text: &str) -> Option<TextMetrics>;
381
382    // ── Transform ─────────────────────────────────────────────────────────────
383
384    /// Current accumulated transform (CTM).
385    fn transform(&self) -> TransAffine;
386
387    /// Current transform expressed in the root render target's coordinate
388    /// space, even when drawing inside an offscreen layer whose local CTM was
389    /// reset to identity. Global overlays use this to submit app-level bounds.
390    fn root_transform(&self) -> TransAffine {
391        self.transform()
392    }
393
394    fn save(&mut self);
395    fn restore(&mut self);
396    fn translate(&mut self, tx: f64, ty: f64);
397    fn rotate(&mut self, radians: f64);
398    fn scale(&mut self, sx: f64, sy: f64);
399    fn set_transform(&mut self, m: TransAffine);
400    fn reset_transform(&mut self);
401
402    /// **Opt-in** pixel snapping.  Strips the fractional part of the current
403    /// CTM translation so subsequent integer-coordinate `rect` / `fill` /
404    /// `stroke` / `draw_image_rgba*` calls land exactly on the physical pixel
405    /// grid — no AA fringe on edges, no LINEAR-filter blur on 1:1 texture
406    /// blits.
407    ///
408    /// Call this ONLY when the widget genuinely wants pixel-aligned drawing
409    /// (text backbuffers, pixel-alignment diagnostics, crisp UI strokes).
410    /// Sub-pixel positioning remains the default — e.g. a smooth-scrolling
411    /// panel or an animated marker may legitimately want a fractional offset.
412    /// Typical usage:
413    /// ```ignore
414    /// ctx.save();
415    /// ctx.snap_to_pixel();
416    /// ctx.rect(0.0, 0.0, 10.0, 10.0);
417    /// ctx.fill();
418    /// ctx.restore();
419    /// ```
420    ///
421    /// Only the translation component is affected; rotations and non-uniform
422    /// scales pass through untouched (pixel alignment under those transforms
423    /// isn't well defined, and forcing a snap would visibly jitter rotated
424    /// content).
425    fn snap_to_pixel(&mut self) {
426        let t = self.transform();
427        let fx = t.tx - t.tx.floor();
428        let fy = t.ty - t.ty.floor();
429        if fx != 0.0 || fy != 0.0 {
430            self.translate(-fx, -fy);
431        }
432    }
433
434    // ── Compositing layers ────────────────────────────────────────────────────
435
436    /// Begin a new transparent compositing layer of the given pixel dimensions.
437    ///
438    /// All subsequent drawing (by this widget and its descendants) is redirected
439    /// into the new layer until [`pop_layer`] is called.  Layers nest: each
440    /// `push_layer` must be matched by exactly one `pop_layer`.
441    ///
442    /// The current accumulated transform records the layer's screen-space origin;
443    /// drawing inside the layer uses a fresh local-space transform (origin 0,0).
444    ///
445    /// Implementations that do not support layers (e.g. the GL path) may leave
446    /// this as a no-op — the widget renders pass-through into the parent target.
447    fn push_layer(&mut self, _width: f64, _height: f64) {}
448
449    /// Whether this backend implements real offscreen compositing layers.
450    ///
451    /// The default is `false` so widgets can opt into layer-based rendering
452    /// without forcing every backend to pay for, or emulate, that feature.
453    fn supports_compositing_layers(&self) -> bool {
454        false
455    }
456
457    /// Whether this backend can retain named offscreen layers across frames.
458    ///
459    /// Generic compositing support is enough for isolated opacity groups, but
460    /// retained widget backbuffers need a backend-owned surface keyed by ID.
461    fn supports_retained_layers(&self) -> bool {
462        false
463    }
464
465    /// Begin a new transparent compositing layer that will be multiplied by
466    /// `alpha` when composited back into the parent target.
467    ///
468    /// Backends that do not support layer alpha can fall back to `push_layer`;
469    /// callers gate this through [`supports_compositing_layers`].
470    fn push_layer_with_alpha(&mut self, width: f64, height: f64, _alpha: f64) {
471        self.push_layer(width, height);
472    }
473
474    /// Constrain subsequent drawing in the current layer to a rounded-rect
475    /// mask. Used by window layers after shadows are drawn so chrome/content
476    /// cannot write into rounded transparent corners.
477    ///
478    /// This is a containment clip, not the visual antialiasing edge. Backends
479    /// should leave enough room for partially-transparent edge pixels so the
480    /// caller's normal alpha coverage can feather corners and edges.
481    fn set_layer_rounded_clip(&mut self, _x: f64, _y: f64, _w: f64, _h: f64, _r: f64) {}
482
483    /// Composite a previously retained backend layer. Returns `true` when
484    /// the backend had a retained surface for `key` and drew it.
485    fn composite_retained_layer(
486        &mut self,
487        _key: u64,
488        _width: f64,
489        _height: f64,
490        _alpha: f64,
491    ) -> bool {
492        false
493    }
494
495    /// Begin rendering into a retained backend layer identified by `key`.
496    /// Backends that do not retain layers may fall back to a transient layer.
497    fn push_retained_layer_with_alpha(&mut self, _key: u64, width: f64, height: f64, alpha: f64) {
498        self.push_layer_with_alpha(width, height, alpha);
499    }
500
501    /// Composite the current layer back into the previous render target using
502    /// SrcOver alpha blending, then discard the layer.
503    ///
504    /// Must be called after a matching `push_layer`.  Unmatched calls are ignored.
505    fn pop_layer(&mut self) {}
506
507    // ── GL / GPU content ──────────────────────────────────────────────────────
508
509    /// Render GPU content (3-D scene, video frame, etc.) inline at the correct
510    /// painter-order position.
511    ///
512    /// `screen_rect` is the widget's screen-space rect in Y-up coordinates
513    /// (i.e. `ctx.transform()` origin + `widget.bounds().size`).
514    ///
515    /// The GL implementation executes `painter.gl_paint()` immediately so that
516    /// any 2-D widgets painted after this call naturally overdraw the GPU
517    /// content — correct back-to-front ordering with no post-frame fixup.
518    ///
519    /// The **software (`GfxCtx`) path is a no-op**: widgets should draw a 2-D
520    /// placeholder before calling this method so the software render has
521    /// something visible.
522    fn gl_paint(&mut self, _screen_rect: Rect, _painter: &mut dyn GlPaint) {}
523
524    // ── LCD mask compositing ──────────────────────────────────────────────────
525
526    /// Composite a pre-rasterized LCD subpixel mask onto the current
527    /// render target, mixing `src_color` into the destination through
528    /// per-channel coverage.
529    ///
530    /// `mask` is three bytes per pixel (`cov_r`, `cov_g`, `cov_b`) as
531    /// produced by [`crate::text_lcd::rasterize_lcd_mask`].  The caller
532    /// specifies `(dst_x, dst_y)` in local coordinates (Y-up in our
533    /// convention) and `mask_w × mask_h` to tell the backend the mask's
534    /// dimensions.
535    ///
536    /// Per-channel source-over blend:
537    /// ```text
538    /// dst.r = src.r * mask.r + dst.r * (1 - mask.r)
539    /// dst.g = src.g * mask.g + dst.g * (1 - mask.g)
540    /// dst.b = src.b * mask.b + dst.b * (1 - mask.b)
541    /// ```
542    ///
543    /// **This is the universal "composite LCD text onto arbitrary bg"
544    /// primitive** — it replaces the prior walk / sample / pre-fill
545    /// approach.  Software ctx implements it as an inner-loop blend; the
546    /// GL ctx implements it via a dual-source-blend fragment shader.
547    /// Backends that haven't wired it yet use the default no-op, which
548    /// makes callers fall back to grayscale AA.
549    fn draw_lcd_mask(
550        &mut self,
551        _mask: &[u8],
552        _mask_w: u32,
553        _mask_h: u32,
554        _src_color: Color,
555        _dst_x: f64,
556        _dst_y: f64,
557    ) {
558    }
559
560    /// Arc-keyed variant so GL backends can cache the uploaded texture
561    /// on the `Arc`'s pointer identity — one `glTexImage2D` per unique
562    /// raster, lifetime tied to the mask's strong-ref count.  Software
563    /// backends fall through to the slice path.
564    fn draw_lcd_mask_arc(
565        &mut self,
566        mask: &std::sync::Arc<Vec<u8>>,
567        mask_w: u32,
568        mask_h: u32,
569        src_color: Color,
570        dst_x: f64,
571        dst_y: f64,
572    ) {
573        self.draw_lcd_mask(mask.as_slice(), mask_w, mask_h, src_color, dst_x, dst_y);
574    }
575
576    /// Returns `true` if this backend supports [`draw_lcd_mask`] — i.e.
577    /// it can composite per-channel LCD coverage onto the active target.
578    /// Label queries this to decide between the LCD and grayscale AA
579    /// paths; a backend that returns `false` will never see LCD text.
580    fn has_lcd_mask_composite(&self) -> bool {
581        false
582    }
583
584    // ── Image blitting ────────────────────────────────────────────────────────
585
586    /// Returns `true` if this context implements `draw_image_rgba` with actual
587    /// pixel blitting.  `Label` (and any other widget that uses a software
588    /// backbuffer) gates its cache path on this method so it can fall back to
589    /// direct `fill_text()` on render targets that don't support blitting
590    /// (e.g. the GL path).
591    ///
592    /// Default: `false`.  Override to `true` in `GfxCtx`.
593    fn has_image_blit(&self) -> bool {
594        false
595    }
596
597    /// Draw raw RGBA pixel data into `dst_rect` (Y-up local coordinates).
598    ///
599    /// `data` must be `img_w * img_h * 4` bytes of tightly-packed RGBA8 data
600    /// in row-major order, **top-row first** (Y-down image storage convention).
601    /// The image is scaled to fit `(dst_x, dst_y, dst_w, dst_h)`.
602    ///
603    /// Default implementation: no-op (GL path or software paths that do not
604    /// implement blitting can leave this as a placeholder).
605    fn draw_image_rgba(
606        &mut self,
607        data: &[u8],
608        img_w: u32,
609        img_h: u32,
610        dst_x: f64,
611        dst_y: f64,
612        dst_w: f64,
613        dst_h: f64,
614    ) {
615        let _ = (data, img_w, img_h, dst_x, dst_y, dst_w, dst_h);
616    }
617
618    /// Same as [`draw_image_rgba`] but accepts an `Arc<Vec<u8>>` so the GL
619    /// backend can key its texture cache on the `Arc`'s pointer identity and
620    /// hold a `Weak` ref for automatic cleanup when the underlying buffer is
621    /// dropped — the pattern MatterCAD implements with C# `ConditionalWeakTable`.
622    ///
623    /// Used by `Label` (and future glyph-atlas consumers) in tandem with the
624    /// crate-level [`image_cache`](crate::image_cache) so that rebuilt widget
625    /// trees with unchanged content never re-rasterize OR re-upload.
626    ///
627    /// Default implementation: forward to [`draw_image_rgba`] via slice
628    /// borrow.  Software backends don't benefit from GPU texture caching so
629    /// the default is usually fine; the GL backend overrides.
630    fn draw_image_rgba_arc(
631        &mut self,
632        data: &std::sync::Arc<Vec<u8>>,
633        img_w: u32,
634        img_h: u32,
635        dst_x: f64,
636        dst_y: f64,
637        dst_w: f64,
638        dst_h: f64,
639    ) {
640        self.draw_image_rgba(data.as_slice(), img_w, img_h, dst_x, dst_y, dst_w, dst_h);
641    }
642
643    // ── LCD backbuffer blit ───────────────────────────────────────────────────
644
645    /// Composite a two-plane `LcdCoverage`-mode backbuffer onto the active
646    /// render target at `(dst_x, dst_y)` with size `(dst_w, dst_h)` (in
647    /// local coords).  Inputs are two `Arc<Vec<u8>>`, each 3 bytes per
648    /// pixel, **top-row-first**:
649    ///
650    /// - `color`: premultiplied per-channel RGB.
651    /// - `alpha`: per-channel alpha (coverage).
652    ///
653    /// The compositor applies per-channel premultiplied src-over:
654    ///
655    /// ```text
656    /// dst.ch := src.color_ch + dst.ch * (1 - src.alpha_ch)
657    /// ```
658    ///
659    /// which preserves LCD subpixel chroma through the cache round-trip.
660    /// Used by [`crate::widget::paint_subtree_backbuffered`] when a widget's
661    /// [`crate::widget::BackbufferMode::LcdCoverage`] cache is ready to
662    /// composite onto its parent.
663    ///
664    /// **Default:** collapses the two planes into a single straight-alpha
665    /// RGBA8 image (max of channel alphas, divided back to straight colour)
666    /// and forwards to [`draw_image_rgba`].  Correct for any content where
667    /// the three channel alphas agree; lossy of LCD chroma where they
668    /// diverge.  Backends that want full subpixel quality through the
669    /// cache override this with a two-texture shader path.
670    fn draw_lcd_backbuffer_arc(
671        &mut self,
672        color: &std::sync::Arc<Vec<u8>>,
673        alpha: &std::sync::Arc<Vec<u8>>,
674        w: u32,
675        h: u32,
676        dst_x: f64,
677        dst_y: f64,
678        dst_w: f64,
679        dst_h: f64,
680    ) {
681        // Collapse to straight-alpha RGBA8 on the fly.  Matches the same
682        // math `LcdBuffer::to_rgba8_top_down_collapsed` uses internally,
683        // except applied to a top-down pair rather than a Y-up pair.
684        let w_u = w as usize;
685        let h_u = h as usize;
686        if color.len() < w_u * h_u * 3 || alpha.len() < w_u * h_u * 3 {
687            return;
688        }
689        let mut rgba = vec![0u8; w_u * h_u * 4];
690        for i in 0..(w_u * h_u) {
691            let ci = i * 3;
692            let ra = alpha[ci];
693            let ga = alpha[ci + 1];
694            let ba = alpha[ci + 2];
695            let a = ra.max(ga).max(ba);
696            if a == 0 {
697                continue;
698            }
699            let af = a as f32 / 255.0;
700            let rc = color[ci] as f32 / 255.0;
701            let gc = color[ci + 1] as f32 / 255.0;
702            let bc = color[ci + 2] as f32 / 255.0;
703            let di = i * 4;
704            rgba[di] = ((rc / af) * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
705            rgba[di + 1] = ((gc / af) * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
706            rgba[di + 2] = ((bc / af) * 255.0 + 0.5).clamp(0.0, 255.0) as u8;
707            rgba[di + 3] = a;
708        }
709        self.draw_image_rgba(&rgba, w, h, dst_x, dst_y, dst_w, dst_h);
710    }
711
712    // ── Theme / Visuals ───────────────────────────────────────────────────────
713
714    /// Return the currently-active [`Visuals`] palette.
715    ///
716    /// Delegates to [`crate::theme::current_visuals`], which reads the
717    /// thread-local set by [`crate::theme::set_visuals`].  Widget `paint()`
718    /// implementations call this to get colours instead of hardcoding them.
719    fn visuals(&self) -> Visuals {
720        crate::theme::current_visuals()
721    }
722}