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agg_gui/widgets/
toggle_switch.rs

1//! `ToggleSwitch` — an iOS-style pill-shaped boolean toggle widget.
2//!
3//! Renders as a rounded-rectangle (pill) with a sliding white circle inside.
4//! The pill is gray when off and blue when on.  Supports keyboard activation
5//! (Space / Enter) and an optional shared [`Cell<bool>`] for two-way binding
6//! with external state.
7
8use std::cell::Cell;
9use std::rc::Rc;
10
11use crate::color::Color;
12use crate::draw_ctx::DrawCtx;
13use crate::event::{Event, EventResult, Key, MouseButton};
14use crate::geometry::{Rect, Size};
15use crate::layout_props::{HAnchor, Insets, VAnchor, WidgetBase};
16use crate::widget::Widget;
17
18// ── Geometry constants ─────────────────────────────────────────────────────
19//
20// Sized to fit within a typical 16-18 px text line (13-14 px font) so the
21// switch sits flush beside a label without inflating the row height.
22
23const PILL_W: f64 = 32.0;
24const PILL_H: f64 = 18.0;
25/// Corner radius of the pill — a full semicircle on each end.
26const PILL_R: f64 = PILL_H / 2.0;
27/// Gap between the pill edge and the circle edge.
28const CIRCLE_MARGIN: f64 = 2.5;
29/// Circle radius derived from pill height and the margin.
30const CIRCLE_R: f64 = PILL_H / 2.0 - CIRCLE_MARGIN;
31/// Duration of the on/off slide animation in seconds.
32const ANIM_SECS: f64 = 0.14;
33/// Inset on each side between the widget's outer bounds and the pill
34/// geometry.  The halo-AA pipeline extrudes the pill's filled edges one
35/// pixel outward; without a margin that halo sits outside the widget's
36/// own bounds and gets clipped by the parent's `clip_rect(0, 0, w, h)` —
37/// the bottom edge loses its AA fade and looks flat-cut.  One pixel is
38/// enough to keep the full halo inside the clip.
39const PILL_HALO: f64 = 1.0;
40
41// ── Press-ring overlay ───────────────────────────────────────────────────
42//
43// Matches MatterCAD's `RoundedToggleSwitch`: on mouse-down a translucent
44// disc centred on the toggle circle expands outward; on mouse-up it fades
45// back.  The MatterCAD version used a radius ratio of ~2.44× the circle
46// radius (22 vs 9 px) and ~50/255 alpha with quadratic ease-out.
47
48/// Maximum radius of the press-ring overlay (~2.4× the circle radius).
49const RING_MAX_R: f64 = CIRCLE_R * 2.4;
50/// Peak alpha of the press-ring at full expansion.
51const RING_PEAK_ALPHA: f32 = 0.20;
52/// Duration of the press-ring expand / retract animation in seconds.
53const RING_ANIM_SECS:  f64 = 0.22;
54
55// Colors are resolved from ctx.visuals() at paint time.
56
57// ── Struct ─────────────────────────────────────────────────────────────────
58
59/// An iOS-style boolean toggle.
60///
61/// Displays a pill-shaped background that switches from gray (off) to blue (on)
62/// with a white circle that slides to the opposite end.
63pub struct ToggleSwitch {
64    bounds: Rect,
65    children: Vec<Box<dyn Widget>>, // always empty
66    base: WidgetBase,
67    /// Internal on/off state, used when `state_cell` is `None`.
68    on: bool,
69    /// When set, this cell is the authoritative state; `paint` reads from it
70    /// and `toggle` writes to it so external changes are reflected immediately.
71    state_cell: Option<Rc<Cell<bool>>>,
72    hovered: bool,
73    /// Interpolates between 0.0 (off) and 1.0 (on) for smooth colour/circle
74    /// position transitions; driven by `animation::Tween`.
75    anim:      crate::animation::Tween,
76    /// Interpolates 0.0 → 1.0 while the mouse is pressed (ring expand) and
77    /// back to 0.0 on release (ring fade).  Mirrors MatterCAD's
78    /// `RoundedToggleSwitch` ripple overlay.
79    press_anim: crate::animation::Tween,
80    on_change: Option<Box<dyn FnMut(bool)>>,
81}
82
83// ── Constructors & builder methods ─────────────────────────────────────────
84
85impl ToggleSwitch {
86    /// Create a new toggle switch with an initial on/off state.
87    pub fn new(on: bool) -> Self {
88        let initial = if on { 1.0 } else { 0.0 };
89        Self {
90            bounds: Rect::default(),
91            children: Vec::new(),
92            base: WidgetBase::new(),
93            on,
94            state_cell: None,
95            hovered: false,
96            anim: crate::animation::Tween::new(initial, ANIM_SECS),
97            press_anim: crate::animation::Tween::new(0.0, RING_ANIM_SECS),
98            on_change: None,
99        }
100    }
101
102    /// Bind the toggle state to a shared [`Cell<bool>`].
103    ///
104    /// When set, `paint` reads from the cell (so external writes are reflected
105    /// immediately) and `toggle` writes to it in both directions.
106    pub fn with_state_cell(mut self, cell: Rc<Cell<bool>>) -> Self {
107        self.state_cell = Some(cell);
108        self
109    }
110
111    /// Register a callback invoked with the new state whenever the switch
112    /// is toggled.
113    pub fn on_change(mut self, cb: impl FnMut(bool) + 'static) -> Self {
114        self.on_change = Some(Box::new(cb));
115        self
116    }
117
118    pub fn with_margin(mut self, m: Insets)    -> Self { self.base.margin   = m; self }
119    pub fn with_h_anchor(mut self, h: HAnchor) -> Self { self.base.h_anchor = h; self }
120    pub fn with_v_anchor(mut self, v: VAnchor) -> Self { self.base.v_anchor = v; self }
121    pub fn with_min_size(mut self, s: Size)    -> Self { self.base.min_size = s; self }
122    pub fn with_max_size(mut self, s: Size)    -> Self { self.base.max_size = s; self }
123
124    // ── State accessors ────────────────────────────────────────────────────
125
126    /// Returns the authoritative on/off state: the cell value if bound,
127    /// otherwise the internal `on` field.
128    pub fn is_on(&self) -> bool {
129        if let Some(ref cell) = self.state_cell { cell.get() } else { self.on }
130    }
131
132    // ── Internal helpers ───────────────────────────────────────────────────
133
134    fn toggle(&mut self) {
135        let new_val = !self.is_on();
136        self.on = new_val;
137        if let Some(ref cell) = self.state_cell { cell.set(new_val); }
138        if let Some(cb) = self.on_change.as_mut() { cb(new_val); }
139    }
140
141    /// X-center of the sliding circle given an interpolated position `t`
142    /// in `[0, 1]` (0 = off, 1 = on).  Expressed in widget-local coords,
143    /// so the `PILL_HALO` inset is baked in — callers don't need to know
144    /// about it.
145    fn circle_cx_at(t: f64) -> f64 {
146        let x_off = PILL_HALO + CIRCLE_MARGIN + CIRCLE_R;
147        let x_on  = PILL_HALO + PILL_W - CIRCLE_MARGIN - CIRCLE_R;
148        x_off + (x_on - x_off) * t.clamp(0.0, 1.0)
149    }
150}
151
152/// Linear interpolation between two colours, component-wise.
153fn lerp_color(a: Color, b: Color, t: f32) -> Color {
154    let t = t.clamp(0.0, 1.0);
155    Color::rgba(
156        a.r + (b.r - a.r) * t,
157        a.g + (b.g - a.g) * t,
158        a.b + (b.b - a.b) * t,
159        a.a + (b.a - a.a) * t,
160    )
161}
162
163// ── Widget impl ────────────────────────────────────────────────────────────
164
165impl Widget for ToggleSwitch {
166    fn type_name(&self) -> &'static str { "ToggleSwitch" }
167
168    fn bounds(&self) -> Rect { self.bounds }
169    fn set_bounds(&mut self, b: Rect) { self.bounds = b; }
170    fn children(&self) -> &[Box<dyn Widget>] { &self.children }
171    fn children_mut(&mut self) -> &mut Vec<Box<dyn Widget>> { &mut self.children }
172
173    fn is_focusable(&self) -> bool { true }
174
175    fn margin(&self)   -> Insets  { self.base.margin }
176    fn h_anchor(&self) -> HAnchor { self.base.h_anchor }
177    fn v_anchor(&self) -> VAnchor { self.base.v_anchor }
178    fn min_size(&self) -> Size    { self.base.min_size }
179    fn max_size(&self) -> Size    { self.base.max_size }
180
181    /// Always returns the fixed pill size (plus a 1 px halo margin on
182    /// every side); the available space is ignored.  See [`PILL_HALO`]
183    /// for why the margin is needed.
184    fn layout(&mut self, _available: Size) -> Size {
185        Size::new(PILL_W + 2.0 * PILL_HALO, PILL_H + 2.0 * PILL_HALO)
186    }
187
188    fn paint(&mut self, ctx: &mut dyn DrawCtx) {
189        let v = ctx.visuals();
190
191        // Retarget the tween each paint so external state-cell writes are
192        // picked up (e.g. a checkbox-style binding toggled from outside), then
193        // advance it to get this frame's interpolated position.
194        self.anim.set_target(if self.is_on() { 1.0 } else { 0.0 });
195        let t = self.anim.tick();
196
197        // Inset the pill by the halo margin so halo-AA has room inside
198        // the widget's own clip.  Origin (0,0) is the widget's bottom-
199        // left in Y-up; the framework has already translated there.
200        let pill_x = PILL_HALO;
201        let pill_y = PILL_HALO;
202
203        // ── Pill background ────────────────────────────────────────────────
204        // Interpolate between the off colour (gray) and the on colour (accent);
205        // a separate hover tint is applied as a multiplicative brighten.
206        let off_color = v.widget_stroke;
207        let on_color  = v.accent;
208        let mut bg = lerp_color(off_color, on_color, t as f32);
209        if self.hovered {
210            let hover_off = v.widget_bg_hovered;
211            let hover_on  = v.accent_hovered;
212            bg = lerp_color(hover_off, hover_on, t as f32);
213        }
214        ctx.set_fill_color(bg);
215        ctx.begin_path();
216        ctx.rounded_rect(pill_x, pill_y, PILL_W, PILL_H, PILL_R);
217        ctx.fill();
218
219        // ── Sliding white circle ───────────────────────────────────────────
220        let cx = Self::circle_cx_at(t);
221        let cy = PILL_HALO + PILL_H * 0.5;
222        ctx.set_fill_color(Color::white());
223        ctx.begin_path();
224        ctx.circle(cx, cy, CIRCLE_R);
225        ctx.fill();
226
227        // The press-ring itself is drawn in `paint_overlay` — it needs to
228        // expand beyond the widget's own bounds, which requires escaping the
229        // parent-set clip that `paint` runs under.
230    }
231
232    fn paint_overlay(&mut self, ctx: &mut dyn DrawCtx) {
233        // ── Press-ring overlay (ripple) ────────────────────────────────────
234        // Translucent disc centred on the toggle circle.  At full expansion
235        // the ring is ~2.4× the circle radius and would be cropped by the
236        // pill-sized widget clip if drawn in `paint()`.  We therefore draw it
237        // in `paint_overlay` and temporarily lift the parent's clip via
238        // `reset_clip` so the ring can render the full ripple geometry (then
239        // `restore` puts the saved clip state back before returning).
240        let ring_t = self.press_anim.tick();
241        if ring_t <= 0.001 { return; }
242
243        let v  = ctx.visuals();
244        let cx = Self::circle_cx_at(self.anim.value());
245        let cy = PILL_HALO + PILL_H * 0.5;
246        let toggle_color = if self.is_on() { v.accent } else { v.widget_stroke };
247        let alpha        = RING_PEAK_ALPHA * (ring_t as f32);
248
249        ctx.save();
250        ctx.reset_clip();
251        ctx.set_fill_color(Color::rgba(
252            toggle_color.r, toggle_color.g, toggle_color.b, alpha));
253        ctx.begin_path();
254        ctx.circle(cx, cy, RING_MAX_R * ring_t);
255        ctx.fill();
256        ctx.restore();
257    }
258
259    fn on_event(&mut self, event: &Event) -> EventResult {
260        match event {
261            Event::MouseMove { pos } => {
262                let was = self.hovered;
263                self.hovered = self.hit_test(*pos);
264                if was != self.hovered { crate::animation::request_tick(); }
265                EventResult::Ignored
266            }
267            Event::MouseDown { button: MouseButton::Left, .. } => {
268                // Consume on down so the widget "captures" the gesture, and
269                // start the press-ring expand animation.
270                self.press_anim.set_target(1.0);
271                crate::animation::request_tick();
272                EventResult::Consumed
273            }
274            Event::MouseUp { button: MouseButton::Left, pos, .. } => {
275                if self.hit_test(*pos) { self.toggle(); }
276                // Ring fades back out whether or not the release landed on us.
277                self.press_anim.set_target(0.0);
278                crate::animation::request_tick();
279                EventResult::Consumed
280            }
281            Event::KeyDown { key: Key::Char(' '), .. }
282            | Event::KeyDown { key: Key::Enter, .. } => {
283                self.toggle();
284                crate::animation::request_tick();
285                EventResult::Consumed
286            }
287            _ => EventResult::Ignored,
288        }
289    }
290
291    /// Hit test restricted to the pill bounds (matches the visible shape).
292    /// The halo margin is excluded so the ~1 px ring around the pill
293    /// doesn't register as pointer-over.
294    fn hit_test(&self, local_pos: crate::geometry::Point) -> bool {
295        local_pos.x >= PILL_HALO && local_pos.x <= PILL_HALO + PILL_W
296            && local_pos.y >= PILL_HALO && local_pos.y <= PILL_HALO + PILL_H
297    }
298}