Expand description
The runtime’s event vocabulary: everything the loop reacts to arrives here — child frames, reaped children, executor results, timers, signals, and the durable inbox events (A2A messages, start-node firings, signals).
Inbox events are written to the store before they are handed to the loop, so an event that has been accepted from the outside world survives a crash and is replayed on restart rather than being lost between accept and act.
Modules§
- kinds
- The inbox event kinds the runtime understands.
Enums§
- Event
- One loop event.