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Module events

Module events 

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The runtime’s event vocabulary: everything the loop reacts to arrives here — child frames, reaped children, executor results, timers, signals, and the durable inbox events (A2A messages, start-node firings, signals).

Inbox events are written to the store before they are handed to the loop, so an event that has been accepted from the outside world survives a crash and is replayed on restart rather than being lost between accept and act.

Modules§

kinds
The inbox event kinds the runtime understands.

Enums§

Event
One loop event.