pub trait CommandPermitRepository:
Send
+ Sync
+ Debug {
// Required methods
fn acquire_command_permit<'life0, 'async_trait>(
&'life0 self,
request: CommandPermitRequest,
) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn release_command_permit<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
command_id: &'life1 str,
owner: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn cancel_command_permit<'life0, 'life1, 'async_trait>(
&'life0 self,
command_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn command_canceled<'life0, 'life1, 'async_trait>(
&'life0 self,
command_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Required Methods§
fn acquire_command_permit<'life0, 'async_trait>(
&'life0 self,
request: CommandPermitRequest,
) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn release_command_permit<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
command_id: &'life1 str,
owner: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn cancel_command_permit<'life0, 'life1, 'async_trait>(
&'life0 self,
command_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn command_canceled<'life0, 'life1, 'async_trait>(
&'life0 self,
command_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".