pub trait EnvironmentCommandRepository:
Send
+ Sync
+ Debug {
// Required methods
fn store_computer_command<'life0, 'async_trait>(
&'life0 self,
request: StoreComputerCommandRequest,
) -> Pin<Box<dyn Future<Output = Result<StoreComputerCommandOutcome>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_computer_command<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
scope: &'life1 ResourceScope,
computer_id: &'life2 str,
command_id: &'life3 str,
) -> Pin<Box<dyn Future<Output = Result<Option<ComputerCommandResource>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait;
fn transition_computer_command<'life0, 'async_trait>(
&'life0 self,
request: ComputerCommandTransition,
) -> Pin<Box<dyn Future<Output = Result<ComputerCommandResource>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn complete_computer_command<'life0, 'async_trait>(
&'life0 self,
request: CompleteComputerCommandRequest,
) -> Pin<Box<dyn Future<Output = Result<ComputerCommandResource>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn computer_command_output<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
scope: &'life1 ResourceScope,
computer_id: &'life2 str,
command_id: &'life3 str,
after: u64,
limit: usize,
) -> Pin<Box<dyn Future<Output = Result<ComputerCommandOutputPage>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait;
}Expand description
Command metadata and output are stored independently from the Environment aggregate snapshot. This keeps output appends O(chunks) instead of copying every resource in a tenant/project scope.
Required Methods§
fn store_computer_command<'life0, 'async_trait>(
&'life0 self,
request: StoreComputerCommandRequest,
) -> Pin<Box<dyn Future<Output = Result<StoreComputerCommandOutcome>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_computer_command<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
scope: &'life1 ResourceScope,
computer_id: &'life2 str,
command_id: &'life3 str,
) -> Pin<Box<dyn Future<Output = Result<Option<ComputerCommandResource>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
fn transition_computer_command<'life0, 'async_trait>(
&'life0 self,
request: ComputerCommandTransition,
) -> Pin<Box<dyn Future<Output = Result<ComputerCommandResource>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn complete_computer_command<'life0, 'async_trait>(
&'life0 self,
request: CompleteComputerCommandRequest,
) -> Pin<Box<dyn Future<Output = Result<ComputerCommandResource>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn computer_command_output<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
scope: &'life1 ResourceScope,
computer_id: &'life2 str,
command_id: &'life3 str,
after: u64,
limit: usize,
) -> Pin<Box<dyn Future<Output = Result<ComputerCommandOutputPage>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".