Struct agb::display::WindowDist

source ·
#[non_exhaustive]
pub struct WindowDist;

Implementations§

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impl WindowDist

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pub fn get(&mut self) -> Windows<'_>

Examples found in repository?
examples/windows.rs (line 26)
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fn main(mut gba: agb::Gba) -> ! {
    let (gfx, mut vram) = gba.display.video.tiled0();

    let mut map = gfx.background(
        agb::display::Priority::P0,
        RegularBackgroundSize::Background32x32,
        TileFormat::FourBpp,
    );
    let mut window = gba.display.window.get();
    window
        .win_in(WinIn::Win0)
        .set_background_enable(map.background(), true)
        .set_position(&Rect::new((10, 10).into(), (64, 64).into()))
        .enable();

    window
        .win_out()
        .enable()
        .set_background_enable(map.background(), true)
        .set_blend_enable(true);

    example_logo::display_logo(&mut map, &mut vram);

    let mut blend = gba.display.blend.get();

    blend
        .set_background_enable(Layer::Top, map.background(), true)
        .set_backdrop_enable(Layer::Bottom, true)
        .set_blend_mode(BlendMode::Normal);

    let mut pos: Vector2D<FNum> = (10, 10).into();
    let mut velocity: Vector2D<FNum> = Vector2D::new(1.into(), 1.into());

    let mut blend_amount: Num<i32, 8> = num!(0.5);
    let mut blend_velocity: Num<i32, 8> = Num::new(1) / 128;

    let vblank = VBlank::get();

    loop {
        pos += velocity;

        if pos.x.floor() > WIDTH - 64 || pos.x.floor() < 0 {
            velocity.x *= -1;
        }

        if pos.y.floor() > HEIGHT - 64 || pos.y.floor() < 0 {
            velocity.y *= -1;
        }

        blend_amount += blend_velocity;
        if blend_amount > num!(0.75) || blend_amount < num!(0.25) {
            blend_velocity *= -1;
        }

        blend_amount = blend_amount.clamp(0.into(), 1.into());

        blend.set_blend_weight(Layer::Top, blend_amount.try_change_base().unwrap());

        window
            .win_in(WinIn::Win0)
            .set_position(&Rect::new(pos.floor(), (64, 64).into()));

        vblank.wait_for_vblank();
        window.commit();
        blend.commit();
    }
}
More examples
Hide additional examples
examples/dma_effect_circular_window.rs (line 34)
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fn main(mut gba: agb::Gba) -> ! {
    let (gfx, mut vram) = gba.display.video.tiled0();

    let mut map = gfx.background(
        agb::display::Priority::P0,
        RegularBackgroundSize::Background32x32,
        TileFormat::FourBpp,
    );
    let mut window = gba.display.window.get();
    window
        .win_in(WinIn::Win0)
        .set_background_enable(map.background(), true)
        .set_position(&Rect::new((10, 10).into(), (64, 64).into()))
        .enable();

    let dmas = gba.dma.dma();

    example_logo::display_logo(&mut map, &mut vram);

    let mut pos: Vector2D<FNum> = (10, 10).into();
    let mut velocity: Vector2D<FNum> = Vector2D::new(1.into(), 1.into());

    let vblank = VBlank::get();

    let circle: Box<[_]> = (1..64i32)
        .map(|i| {
            let y = 32 - i;
            let x = (32 * 32 - y * y).isqrt();
            let x1 = 32 - x;
            let x2 = 32 + x;

            ((x1 as u16) << 8) | (x2 as u16)
        })
        .collect();

    let mut circle_poses = vec![0; 160];

    loop {
        pos += velocity;

        if pos.x.floor() > WIDTH - 64 || pos.x.floor() < 0 {
            velocity.x *= -1;
        }

        if pos.y.floor() > HEIGHT - 64 || pos.y.floor() < 0 {
            velocity.y *= -1;
        }

        let x_pos = pos.x.floor().max(0) as u16;
        let y_pos = pos.y.floor().max(0);
        let x_adjustment = x_pos << 8 | x_pos;
        for (i, value) in circle_poses.iter_mut().enumerate() {
            let i = i as i32;
            if i <= y_pos || i >= y_pos + 64 {
                *value = 0;
                continue;
            }

            *value = circle[(i - y_pos) as usize - 1] + x_adjustment;
        }

        window
            .win_in(WinIn::Win0)
            .set_position(&Rect::new(pos.floor(), (64, 65).into()));
        window.commit();

        let dma_controllable = window.win_in(WinIn::Win0).horizontal_position_dma();
        let _transfer = unsafe { dmas.dma0.hblank_transfer(&dma_controllable, &circle_poses) };

        vblank.wait_for_vblank();
    }
}

Auto Trait Implementations§

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impl RefUnwindSafe for WindowDist

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impl Send for WindowDist

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impl Sync for WindowDist

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impl Unpin for WindowDist

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impl UnwindSafe for WindowDist

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.