#[repr(C)]pub struct Palette16 { /* private fields */ }
Implementations§
source§impl Palette16
impl Palette16
sourcepub const fn new(colours: [u16; 16]) -> Self
pub const fn new(colours: [u16; 16]) -> Self
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examples/object_text_render.rs (line 30)
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fn main(mut gba: agb::Gba) -> ! {
let (mut unmanaged, _sprites) = gba.display.object.get_unmanaged();
let mut palette = [0x0; 16];
palette[1] = 0xFF_FF;
palette[2] = 0x00_FF;
let palette = Palette16::new(palette);
let palette = PaletteVram::new(&palette).unwrap();
let timer = gba.timers.timers();
let mut timer: agb::timer::Timer = timer.timer2;
timer.set_enabled(true);
timer.set_divider(agb::timer::Divider::Divider256);
let mut wr = ObjectTextRender::new(&FONT, Size::S16x16, palette);
let start = timer.value();
let player_name = "You";
let _ = writeln!(
wr,
"Woah!{change2} {player_name}! {change1}Hey there! I have a bunch of text I want to show you. However, you will find that the amount of text I can display is limited. Who'd have thought! Good thing that my text system supports scrolling! It only took around 20 jank versions to get here!",
change2 = ChangeColour::new(2),
change1 = ChangeColour::new(1),
);
let end = timer.value();
agb::println!(
"Write took {} cycles",
256 * (end.wrapping_sub(start) as u32)
);
let vblank = agb::interrupt::VBlank::get();
let mut input = agb::input::ButtonController::new();
let start = timer.value();
wr.layout((WIDTH, 40).into(), TextAlignment::Justify, 2);
let end = timer.value();
agb::println!(
"Layout took {} cycles",
256 * (end.wrapping_sub(start) as u32)
);
let mut line_done = false;
let mut frame = 0;
loop {
vblank.wait_for_vblank();
input.update();
let oam = &mut unmanaged.iter();
wr.commit(oam);
let start = timer.value();
if frame % 4 == 0 {
line_done = !wr.next_letter_group();
}
if line_done && input.is_just_pressed(Button::A) {
line_done = false;
wr.pop_line();
}
wr.update((0, HEIGHT - 40).into());
let end = timer.value();
frame += 1;
agb::println!(
"Took {} cycles, line done {}",
256 * (end.wrapping_sub(start) as u32),
line_done
);
}
}
pub fn update_colour(&mut self, index: usize, colour: u16)
pub fn colour(&self, index: usize) -> u16
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Palette16
impl Send for Palette16
impl Sync for Palette16
impl Unpin for Palette16
impl UnwindSafe for Palette16
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more