Struct aflak_imgui::Image [−][src]
pub struct Image { /* fields omitted */ }
Represent an image about to be drawn
See Ui::image
.
Crate your image using the builder pattern then Image::build
it.
Methods
impl Image
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impl Image
pub fn new<T, S>(texture: &T, size: S) -> Image where
T: ImTexture,
S: Into<ImVec2>,
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pub fn new<T, S>(texture: &T, size: S) -> Image where
T: ImTexture,
S: Into<ImVec2>,
pub fn uv0<T: Into<ImVec2>>(self, uv0: T) -> Self
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pub fn uv0<T: Into<ImVec2>>(self, uv0: T) -> Self
Set uv0 (default [0.0, 0.0]
)
pub fn uv1<T: Into<ImVec2>>(self, uv1: T) -> Self
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pub fn uv1<T: Into<ImVec2>>(self, uv1: T) -> Self
Set uv1 (default [1.0, 1.0]
)
pub fn tint_col<T: Into<ImVec4>>(self, tint_col: T) -> Self
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pub fn tint_col<T: Into<ImVec4>>(self, tint_col: T) -> Self
Set tint color (default: no tint color)
pub fn border_col<T: Into<ImVec4>>(self, border_col: T) -> Self
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pub fn border_col<T: Into<ImVec4>>(self, border_col: T) -> Self
Set border color (default: no border)
pub fn build(self)
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pub fn build(self)
Draw image where the cursor currently is