pub trait EventWriter: Send + Sync {
// Required methods
fn append<'life0, 'async_trait>(
&'life0 self,
events: Vec<Event>,
) -> Pin<Box<dyn Future<Output = Result<Vec<SessionEvent>, RuntimeError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn load_after<'life0, 'async_trait>(
&'life0 self,
seq: u64,
) -> Pin<Box<dyn Future<Output = Result<Vec<SessionEvent>, RuntimeError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Required Methods§
fn append<'life0, 'async_trait>(
&'life0 self,
events: Vec<Event>,
) -> Pin<Box<dyn Future<Output = Result<Vec<SessionEvent>, RuntimeError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn load_after<'life0, 'async_trait>(
&'life0 self,
seq: u64,
) -> Pin<Box<dyn Future<Output = Result<Vec<SessionEvent>, RuntimeError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".