pub trait OperationHandler<O>: Send + Syncwhere
O: DomainOperation,{
// Required methods
fn authorize<'life0, 'life1, 'life2, 'life3, 'async_trait>(
&'life0 self,
auth: &'life1 AuthContext,
operation: &'life2 O,
envelope: &'life3 OperationEnvelope,
) -> Pin<Box<dyn Future<Output = Result<(), ExecutionError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait;
fn execute<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
auth: &'life1 AuthContext,
operation: &'life2 O,
envelope: &'life3 OperationEnvelope,
current: Option<&'life4 CurrentEntity>,
) -> Pin<Box<dyn Future<Output = Result<AuthoritativeMutation, ExecutionError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait;
}Expand description
Authorization and execution logic for one typed domain command.
This compatibility boundary does not receive a captured execution context and therefore does
not, by itself, qualify for full deterministic replay. New replayable authority paths should
implement aequora_replay::ReplayHandler, persist its ExecutionPlan through a native atomic
commit, and keep this handler only as an integration facade where required.
Required Methods§
Authorizes the decoded command before authoritative entity state is read.
Sourcefn execute<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
auth: &'life1 AuthContext,
operation: &'life2 O,
envelope: &'life3 OperationEnvelope,
current: Option<&'life4 CurrentEntity>,
) -> Pin<Box<dyn Future<Output = Result<AuthoritativeMutation, ExecutionError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait,
fn execute<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
auth: &'life1 AuthContext,
operation: &'life2 O,
envelope: &'life3 OperationEnvelope,
current: Option<&'life4 CurrentEntity>,
) -> Pin<Box<dyn Future<Output = Result<AuthoritativeMutation, ExecutionError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait,
Validates and executes the decoded command against current authoritative state.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".