[−][src]Struct rigid_body::RigidBody
A minimalistic description of a rigid body.
Fields
pos: Vector3<T>
Linear position.
vel: Vector3<T>
Linear velocity.
acc: Vector3<T>
Linear acceleration.
ori: Attitude<T>
Orientation (angular position).
tor: Attitude<T>
Torque (angular velocity).
wre: Attitude<T>
Wrench (angular acceleration).
Implementations
impl<T: Float> RigidBody<T>
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pub fn update_linear(&mut self, dt: T)
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Updates linear coordinates by moving through time.
pub fn update_angular(&mut self, dt: T)
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Updates angular coordinates by moving through time.
pub fn update(&mut self, dt: T)
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Update coordinates by moving it through time.
Trait Implementations
impl<T: Clone> Clone for RigidBody<T>
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impl<T: Copy> Copy for RigidBody<T>
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impl<T: Debug> Debug for RigidBody<T>
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Auto Trait Implementations
impl<T> RefUnwindSafe for RigidBody<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for RigidBody<T> where
T: Send,
T: Send,
impl<T> Sync for RigidBody<T> where
T: Sync,
T: Sync,
impl<T> Unpin for RigidBody<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for RigidBody<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,