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extern crate afi;
extern crate ami;
extern crate awi;
use afi::*;
use ami::Mat4;
pub trait BaseTypes {
type Gradient;
type Texture;
type TexCoords;
type Model;
type Shape;
}
pub trait Display: Sized {
type Model;
type Texture;
type Gradient;
type TexCoords;
type Shape;
fn new(window: &awi::Window) -> Option<Self>;
fn color(&mut self, color: (f32, f32, f32)) -> ();
fn fog(&mut self, fog: Option<(f32, f32)>) -> ();
fn update(&mut self) -> ();
fn camera(&mut self, position: (f32, f32, f32),
rotation: (f32, f32, f32)) -> ();
fn model(&mut self, vertices: &[f32], indices: &[u32]) -> Self::Model;
fn texture(&mut self, graphic: Graphic) -> Self::Texture;
fn gradient(&mut self, colors: &[f32]) -> Self::Gradient;
fn texcoords(&mut self, texcoords: &[f32]) -> Self::TexCoords;
fn set_texture(&mut self, texture: &mut Self::Texture, pixels: &[u32])
-> ();
fn shape_solid(&mut self, model: &Self::Model, transform: Mat4,
color: [f32; 4], blending: bool, fancy: bool, fog: bool,
camera: bool) -> Self::Shape;
fn shape_gradient(&mut self, model: &Self::Model, transform: Mat4,
gradient: Self::Gradient, blending: bool, fancy: bool,
fog: bool, camera: bool) -> Self::Shape;
fn shape_texture(&mut self, model: &Self::Model, transform: Mat4,
texture: Self::Texture, tc: Self::TexCoords, blending: bool,
fancy: bool, fog: bool, camera: bool) -> Self::Shape;
fn shape_faded(&mut self, model: &Self::Model, transform: Mat4,
texture: Self::Texture, tc: Self::TexCoords, alpha: f32,
fancy: bool, fog: bool, camera: bool) -> Self::Shape;
fn shape_tinted(&mut self, model: &Self::Model, transform: Mat4,
texture: Self::Texture, tc: Self::TexCoords, tint: [f32; 4],
blending: bool, fancy: bool, fog: bool, camera: bool)
-> Self::Shape;
fn shape_complex(&mut self, model: &Self::Model, transform: Mat4,
texture: Self::Texture, tc: Self::TexCoords,
gradient: Self::Gradient, blending: bool, fancy: bool,
fog: bool, camera: bool) -> Self::Shape;
fn transform(&mut self, shape: &mut Self::Shape, transform: &Mat4);
fn resize(&mut self, wh: (u32, u32)) -> ();
}
pub trait Texture {
fn wh(&self) -> (u32, u32);
}
pub trait Model {
}
pub trait Shape {
}
pub trait Gradient {
}
pub trait TexCoords {
}