Expand description
An implementation of Adam Millazo’s FOV algorithm
This crate provides a single function, compute_fov
, which computes a field
of view into a 2d grid from existing map data.
§Example
use adam_fov_rs::*;
#[derive(Clone)]
enum Tile {
Floor,
Wall,
}
let width = 50;
let height = 50;
let index = |p: IVec2| p.y as usize * width + p.x as usize;
let mut game_map = vec![Tile::Floor; width * height];
// Add a vision blocker
game_map[index(IVec2::new(15, 16))] = Tile::Wall;
let mut vision = vec![false; width * height];
let is_opaque = |p| matches!(game_map[index(p)], Tile::Wall);
let mark_visible = |p| {
let i = index(p);
vision[i] = true;
};
compute_fov([15, 15], 5, [width, height], is_opaque, mark_visible);
let is_visible = |p| vision[index(p)];
assert!(!is_visible(IVec2::new(15, 17)));
assert!(is_visible(IVec2::new(17, 15)));
Taken from the terminal example
Structs§
- IVec2
- A 2-dimensional vector.
Traits§
- Grid
Point - A trait for types representing an integer point on a 2d grid.
- Grid
Size - A trait for types representing the size of a rectangular 2d grid.
Functions§
- compute_
fov - Compute a field of view into a 2d grid from existing map data.