acton_core/common/agent_runtime.rs
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/*
* Copyright (c) 2024. Govcraft
*
* Licensed under either of
* * Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
* * MIT license: http://opensource.org/licenses/MIT
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the applicable License for the specific language governing permissions and
* limitations under that License.
*/
use std::fmt::Debug;
use std::future::Future;
use std::pin::Pin;
use acton_ern::Ern;
use futures::future::join_all;
use tokio::sync::oneshot;
use tracing::trace;
use crate::actor::{AgentConfig, Idle, ManagedAgent};
use crate::common::{ActonApp, AgentBroker, AgentHandle, BrokerRef};
use crate::common::acton_inner::ActonInner;
use crate::traits::Actor;
/// Represents a ready state of the Acton system.
///
/// This struct encapsulates the internal state of the Acton system when it's ready for use.
/// It provides methods for creating and managing actors within the system.
#[derive(Debug, Clone, Default)]
pub struct AgentRuntime(pub(crate) ActonInner);
impl AgentRuntime {
/// Creates a new actor with the provided id root name.
///
/// # Type Parameters
///
/// * `State` - The state type of the actor, which must implement `Default`, `Send`, `Debug`, and have a static lifetime.
///
/// # Returns
///
/// A `ManagedActor` in the `Idle` state with the specified `State`.
pub async fn new_agent_with_name<State>(&mut self, name: String) -> ManagedAgent<Idle, State>
where
State: Default + Send + Debug + 'static,
{
let actor_config = AgentConfig::new(
Ern::with_root(name).unwrap(),
None,
Some(self.0.broker.clone()),
).expect("Failed to create actor config");
// let broker = self.0.broker.clone();
let runtime = self.clone();
let new_actor = ManagedAgent::new(&Some(runtime), Some(actor_config)).await;
self.0.roots.insert(new_actor.id.clone(), new_actor.handle.clone());
new_actor
}
/// Creates a new actor with default configuration.
///
/// # Type Parameters
///
/// * `State` - The state type of the actor, which must implement `Default`, `Send`, `Debug`, and have a static lifetime.
///
/// # Returns
///
/// A `ManagedActor` in the `Idle` state with the specified `State`.
pub async fn new_agent<State>(&mut self) -> ManagedAgent<Idle, State>
where
State: Default + Send + Debug + 'static,
{
let actor_config = AgentConfig::new(
Ern::with_root("agent").unwrap(),
None,
Some(self.0.broker.clone()),
).expect("Failed to create actor config");
// let broker = self.0.broker.clone();
let runtime = self.clone();
let new_actor = ManagedAgent::new(&Some(runtime), Some(actor_config)).await;
self.0.roots.insert(new_actor.id.clone(), new_actor.handle.clone());
new_actor
}
/// Retrieves the number of actors currently running in the system.
pub fn agent_count(&self) -> usize {
self.0.roots.len()
}
/// Creates a new actor with a specified configuration.
///
/// # Type Parameters
///
/// * `State` - The state type of the actor, which must implement `Default`, `Send`, `Debug`, and have a static lifetime.
///
/// # Arguments
///
/// * `config` - The `ActorConfig` to use for creating the actor.
///
/// # Returns
///
/// A `ManagedActor` in the `Idle` state with the specified `State` and configuration.
pub async fn create_actor_with_config<State>(
&mut self,
mut config: AgentConfig,
) -> ManagedAgent<Idle, State>
where
State: Default + Send + Debug + 'static,
{
let acton_ready = self.clone();
// we should make sure the config has a broker, if it doesn't, we should provide it from self.0.broker
if config.broker.is_none() {
config.broker = Some(self.0.broker.clone());
}
let new_agent = ManagedAgent::new(&Some(acton_ready), Some(config)).await;
trace!("Created new actor with id {}", new_agent.id);
self.0.roots.insert(new_agent.id.clone(), new_agent.handle.clone());
new_agent
}
/// Retrieves the broker reference for the system.
///
/// # Returns
///
/// A clone of the `BrokerRef` associated with this `SystemReady` instance.
pub fn broker(&self) -> BrokerRef {
self.0.broker.clone()
}
/// Spawns an actor with a custom setup function and configuration.
///
/// # Type Parameters
///
/// * `State` - The state type of the actor, which must implement `Default`, `Send`, `Debug`, and have a static lifetime.
///
/// # Arguments
///
/// * `config` - The `ActorConfig` to use for creating the actor.
/// * `setup_fn` - A function that takes a `ManagedActor` and returns a `Future` resolving to an `ActorRef`.
///
/// # Returns
///
/// A `Result` containing the `ActorRef` of the spawned actor, or an error if the spawn failed.
pub async fn spawn_agent_with_setup_fn<State>(
&mut self,
mut config: AgentConfig,
setup_fn: impl FnOnce(
ManagedAgent<Idle, State>,
) -> Pin<Box<dyn Future<Output=AgentHandle> + Send + 'static>>,
) -> anyhow::Result<AgentHandle>
where
State: Default + Send + Debug + 'static,
{
let acton_ready = self.clone();
if config.broker.is_none() {
config.broker = Some(self.0.broker.clone());
}
let new_agent = ManagedAgent::new(&Some(acton_ready), Some(config)).await;
let handle = setup_fn(new_agent).await;
self.0.roots.insert(handle.id.clone(), handle.clone());
Ok(handle)
}
/// Shuts down the Acton system, stopping all actors and their children.
pub async fn shutdown_all(&mut self) -> anyhow::Result<()> {
// Collect all suspend futures into a vector
let suspend_futures = self.0.roots.iter().map(|item| {
let root_actor = item.value().clone(); // Clone to take ownership
async move {
root_actor.stop().await
}
});
// Wait for all actors to suspend concurrently
let results: Vec<anyhow::Result<()>> = join_all(suspend_futures).await;
// Check for any errors
for result in results {
result?;
}
self.0.broker.stop().await?;
Ok(())
}
/// Spawns an actor with a custom setup function and default configuration.
///
/// # Type Parameters
///
/// * `State` - The state type of the actor, which must implement `Default`, `Send`, `Debug`, and have a static lifetime.
///
/// # Arguments
///
/// * `setup_fn` - A function that takes a `ManagedActor` and returns a `Future` resolving to an `ActorRef`.
///
/// # Returns
///
/// A `Result` containing the `ActorRef` of the spawned actor, or an error if the spawn failed.
pub async fn spawn_actor<State>(
&mut self,
setup_fn: impl FnOnce(
ManagedAgent<Idle, State>,
) -> Pin<Box<dyn Future<Output=AgentHandle> + Send + 'static>>,
) -> anyhow::Result<AgentHandle>
where
State: Default + Send + Debug + 'static,
{
let broker = self.broker();
let mut config = AgentConfig::new(Ern::default(), None, Some(broker.clone()))?;
if config.broker.is_none() {
config.broker = Some(self.0.broker.clone());
}
let runtime = self.clone();
let new_agent = ManagedAgent::new(&Some(runtime), Some(config)).await;
let handle = setup_fn(new_agent).await;
self.0.roots.insert(handle.id.clone(), handle.clone());
Ok(handle)
}
}
impl From<ActonApp> for AgentRuntime {
fn from(_acton: ActonApp) -> Self {
let (sender, receiver) = oneshot::channel();
tokio::spawn(async move {
let broker = AgentBroker::initialize().await;
let _ = sender.send(broker);
});
let broker = tokio::task::block_in_place(|| {
tokio::runtime::Handle::current()
.block_on(async { receiver.await.expect("Broker initialization failed") })
});
AgentRuntime(ActonInner { broker: broker.clone(), ..Default::default() })
}
}