Struct actix::sync::SyncContext [−][src]
pub struct SyncContext<A> where
A: Actor<Context = SyncContext<A>>, { /* fields omitted */ }
Expand description
Sync actor execution context. This is used instead of impl Actor for your Actor instead of Context, if you intend this actor to run in a SyncArbiter.
Unlike Context, an Actor that uses a SyncContext can not be stopped
by calling stop
or terminate
: Instead, these trigger a restart of
the Actor. Similar, returning false
from fn stopping
can not prevent
the restart or termination of the Actor.
Examples
use actix::prelude::*; struct SyncActor; impl Actor for SyncActor { // It's important to note that you use "SyncContext" here instead of "Context". type Context = SyncContext<Self>; }
Implementations
Trait Implementations
Stop the current Actor. SyncContext will stop the existing Actor, and restart a new Actor of the same type to replace it.
Terminate the current Actor. SyncContext will terminate the existing Actor, and restart a new Actor of the same type to replace it.
Get the Actor execution state.
impl<A, M> ToEnvelope<A, M> for SyncContext<A> where
A: Actor<Context = Self> + Handler<M>,
M: Message + Send + 'static,
M::Result: Send,
[src]
impl<A, M> ToEnvelope<A, M> for SyncContext<A> where
A: Actor<Context = Self> + Handler<M>,
M: Message + Send + 'static,
M::Result: Send,
[src]Auto Trait Implementations
impl<A> !RefUnwindSafe for SyncContext<A>
impl<A> !Send for SyncContext<A>
impl<A> !Sync for SyncContext<A>
impl<A> Unpin for SyncContext<A>
impl<A> !UnwindSafe for SyncContext<A>