Struct actix_nats::NATSExecutorSync [−][src]
pub struct NATSExecutorSync(_);
Actor to give to Actix to do the background processing of NATS messages/requests
Methods
impl NATSExecutorSync
[src]
impl NATSExecutorSync
pub fn start<F>(threads: usize, client_factory: F) -> Addr<Self> where
F: Fn() -> Client + Send + Sync + 'static,
[src]
pub fn start<F>(threads: usize, client_factory: F) -> Addr<Self> where
F: Fn() -> Client + Send + Sync + 'static,
Starts the executor. Give it a number of threads and a factory Fn() -> nats::Client
that handles client creation and you're good to go.
Trait Implementations
impl Actor for NATSExecutorSync
[src]
impl Actor for NATSExecutorSync
type Context = SyncContext<Self>
Actor execution context type
fn started(&mut self, ctx: &mut Self::Context)
[src]
fn started(&mut self, ctx: &mut Self::Context)
Method is called when actor get polled first time.
fn stopping(&mut self, ctx: &mut Self::Context) -> Running
[src]
fn stopping(&mut self, ctx: &mut Self::Context) -> Running
Method is called after an actor is in Actor::Stopping
state. There could be several reasons for stopping. Context::stop
get called by the actor itself. All addresses to current actor get dropped and no more evented objects left in the context. Read more
fn stopped(&mut self, ctx: &mut Self::Context)
[src]
fn stopped(&mut self, ctx: &mut Self::Context)
Method is called after an actor is stopped, it can be used to perform any needed cleanup work or spawning more actors. This is final state, after this call actor get dropped. Read more
fn start(self) -> Addr<Self> where
Self: Actor<Context = Context<Self>>,
[src]
fn start(self) -> Addr<Self> where
Self: Actor<Context = Context<Self>>,
Start new asynchronous actor, returns address of newly created actor. Read more
fn start_default() -> Addr<Self> where
Self: Actor<Context = Context<Self>> + Default,
[src]
fn start_default() -> Addr<Self> where
Self: Actor<Context = Context<Self>> + Default,
Start new asynchronous actor, returns address of newly created actor.
fn create<F>(f: F) -> Addr<Self> where
F: FnOnce(&mut Context<Self>) -> Self + 'static,
Self: Actor<Context = Context<Self>>,
[src]
fn create<F>(f: F) -> Addr<Self> where
F: FnOnce(&mut Context<Self>) -> Self + 'static,
Self: Actor<Context = Context<Self>>,
Use create
method, if you need Context
object during actor initialization. Read more
impl Handler<PublishMessage> for NATSExecutorSync
[src]
impl Handler<PublishMessage> for NATSExecutorSync
type Result = Result<(), NatsError>
The type of value that this handle will return
fn handle(&mut self, msg: PublishMessage, _: &mut Self::Context) -> Self::Result
[src]
fn handle(&mut self, msg: PublishMessage, _: &mut Self::Context) -> Self::Result
Method is called for every message received by this Actor
impl Handler<RequestWithReply> for NATSExecutorSync
[src]
impl Handler<RequestWithReply> for NATSExecutorSync
Auto Trait Implementations
impl Send for NATSExecutorSync
impl Send for NATSExecutorSync
impl Sync for NATSExecutorSync
impl Sync for NATSExecutorSync