Struct activitypub::activity::Accept [−][src]
pub struct Accept { pub accept_props: AcceptProperties, pub object_props: ObjectProperties, pub ap_object_props: ApObjectProperties, pub activity_props: ActivityProperties, // some fields omitted }
Indicates that the actor accepts the object.
The target property can be used in certain circumstances to indicate the context into which the object has been accepted.
Fields
accept_props: AcceptProperties
object_props: ObjectProperties
ap_object_props: ApObjectProperties
activity_props: ActivityProperties
Trait Implementations
impl Clone for Accept
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impl Clone for Accept
fn clone(&self) -> Accept
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fn clone(&self) -> Accept
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
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[src]Performs copy-assignment from source
. Read more
impl Debug for Accept
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impl Debug for Accept
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Default for Accept
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impl Default for Accept
impl Object for Accept
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impl Object for Accept
impl ObjectExt for Accept
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impl ObjectExt for Accept
fn props(&self) -> &ObjectProperties
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fn props(&self) -> &ObjectProperties
fn props_mut(&mut self) -> &mut ObjectProperties
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fn props_mut(&mut self) -> &mut ObjectProperties
impl ApObjectExt for Accept
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impl ApObjectExt for Accept
fn props(&self) -> &ApObjectProperties
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fn props(&self) -> &ApObjectProperties
fn props_mut(&mut self) -> &mut ApObjectProperties
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fn props_mut(&mut self) -> &mut ApObjectProperties
impl Activity for Accept
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impl Activity for Accept
impl ActivityExt for Accept
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impl ActivityExt for Accept
fn props(&self) -> &ActivityProperties
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fn props(&self) -> &ActivityProperties
fn props_mut(&mut self) -> &mut ActivityProperties
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fn props_mut(&mut self) -> &mut ActivityProperties