1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
use crate::actors::proxy::ActorReport;
use crate::services::handle::{Notify, Serve};
use crate::services::service::Service;
use crate::system_director::SystemDirector;
use crate::{Actor, Receive, Respond};
use async_std::task;
use lazy_static::lazy_static;
use std::any::TypeId;
use std::fmt::Debug;

// We do this in order to keep all the actors in the same system. If not, two calls
// to "new" can create duplicated actors.
lazy_static! {
    static ref SYSTEM_DIRECTOR: SystemDirector = SystemDirector::new();
}

/// Acteur is the main inteface to the actor runtime.
/// It allows sending messages, stopping the runtime, set configurations, etc.
/// Once contructed with the method "new" you can start sending messages.
/// The system will automatically start any required actor and unload them when not used.
pub struct Acteur {
    system_director: SystemDirector,
}

impl Default for Acteur {
    fn default() -> Self {
        Acteur::new()
    }
}

impl Acteur {
    /// Initializes the system. After this, you can send messages using the send method.
    pub fn new() -> Acteur {
        Acteur {
            system_director: SYSTEM_DIRECTOR.clone(),
        }
    }

    /// Sends a message to an actor with an ID.
    ///
    /// This method will execute the [Receive::handle](./trait.Receive.html) implemented for
    /// that Message and Actor.
    ///
    /// If the actor is not loaded in Ram, this method will load them first
    /// by calling their "activate" method.
    pub async fn send_to_actor<A: Actor + Receive<M>, M: Debug + Send + 'static>(
        &self,
        actor_id: A::Id,
        message: M,
    ) {
        self.system_director
            .send_to_actor::<A, M>(actor_id, message)
            .await;
    }

    /// Same as `send_to_actor` method, but sync version.
    pub fn send_to_actor_sync<A: Actor + Receive<M>, M: Debug + Send + 'static>(
        &self,
        actor_id: A::Id,
        message: M,
    ) {
        task::block_on(async move { self.send_to_actor::<A, M>(actor_id, message).await })
    }

    /// As send_to_actor method, it sends a message to an actor with an ID but this one
    /// wait for a response from the actor.
    ///
    /// This method will execute the [Respond::handle](./trait.Respond.html) implemented for
    /// that Message and Actor.
    ///
    /// If the actor is not loaded in Ram, this method will load them first
    /// by calling their "activate" method.
    pub async fn call_actor<A: Actor + Respond<M>, M: Debug + Send + 'static>(
        &self,
        actor_id: A::Id,
        message: M,
    ) -> Result<<A as Respond<M>>::Response, &str> {
        self.system_director
            .call_actor::<A, M>(actor_id, message)
            .await
    }

    /// Same as `call_actor` method, but sync version.
    pub fn call_actor_sync<A: Actor + Respond<M>, M: Debug + Send + 'static>(
        &self,
        actor_id: A::Id,
        message: M,
    ) -> Result<<A as Respond<M>>::Response, &str> {
        task::block_on(async move { self.call_actor::<A, M>(actor_id, message).await })
    }

    /// Sends a message to a Service.
    ///
    /// This method will execute the [Notify::handle](./trait.Notify.html) implemented for
    /// that Message and Service.
    ///
    /// If the Service is not loaded in Ram, this method will load them first
    /// by calling their "initialize" method.
    pub async fn send_to_service<S: Service + Notify<M>, M: Debug + Send + 'static>(
        &self,
        message: M,
    ) {
        self.system_director.send_to_service::<S, M>(message).await;
    }

    /// Same as `send_to_service` method, but sync version.
    pub fn send_to_service_sync<S: Service + Notify<M>, M: Debug + Send + 'static>(
        &self,
        message: M,
    ) {
        task::block_on(async move { self.send_to_service::<S, M>(message).await })
    }

    /// As send_to_service method, it sends a message to a Service but this one
    /// wait for a response from the actor.
    ///
    /// This method will execute the [Serve::handle](./trait.Serve.html) implemented for
    /// that Message and Service.
    ///
    /// If the Service is not loaded in Ram, this method will load them first
    /// by calling their "initialize" method.
    pub async fn call_service<S: Service + Serve<M>, M: Debug + Send + 'static>(
        &self,
        message: M,
    ) -> Result<<S as Serve<M>>::Response, &str> {
        self.system_director.call_service::<S, M>(message).await
    }

    /// Same as `call_service` method, but sync version.
    pub fn call_service_sync<S: Service + Serve<M>, M: Debug + Send + 'static>(
        &self,
        message: M,
    ) -> Result<<S as Serve<M>>::Response, &str> {
        task::block_on(async move { self.call_service::<S, M>(message).await })
    }

    /// Send an stop message to all actors in the system.
    /// Actors will process all the enqued messages before stop
    pub fn stop(&self) {
        let system = self.system_director.clone();
        task::spawn(async move {
            system.stop().await;
        });
    }

    /// Ensures a service is loaded and running.
    /// It ensures that all Service's subscriptions are performed
    pub async fn preload_service<S: Service>(&self) {
        self.system_director.preload_service::<S>().await;
    }

    /// Same as `preload_service` but sync version
    pub async fn preload_service_sync<S: Service>(&self) {
        let system = self.system_director.clone();
        task::block_on(async move {
            system.preload_service::<S>().await;
        });
    }

    /// Waits until all actors are stopped.
    /// If you call "system.stop()" this method will wait untill all actor
    /// have consumed all messages before returning.
    pub fn wait_until_stopped(&self) {
        task::block_on(async { self.system_director.wait_until_stopped().await });
    }

    pub fn get_statistics(&self) -> Vec<(TypeId, Vec<ActorReport>)> {
        self.system_director.get_statistics()
    }
}

impl Debug for Acteur {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        write!(f, "Acteur ()")
    }
}

impl Clone for Acteur {
    fn clone(&self) -> Self {
        Acteur {
            system_director: self.system_director.clone(),
        }
    }
}