[−][src]Crate acteur
Acteur Actor System
An actor system written in Rust that just works. Simple, robust, fast, documented.
Overall features of Acteur
Example
use acteur::{Actor, Receive, Assistant, Acteur}; use async_trait::async_trait; #[derive(Debug)] struct Employee { salary: u32 } #[async_trait] impl Actor for Employee { type Id = u32; async fn activate(_: Self::Id) -> Self { Employee { salary: 0 // Load from DB or set a default, } } } #[derive(Debug)] struct SalaryChanged(u32); #[async_trait] impl Receive<SalaryChanged> for Employee { async fn handle(&mut self, message: SalaryChanged, _: &Assistant<Employee>) { self.salary = message.0; } } let sys = Acteur::new(); sys.send_sync::<Employee, SalaryChanged>(42, SalaryChanged(55000)); sys.wait_until_stopped();
Re-exports
pub use services::handle::Notify; |
pub use services::handle::Serve; |
pub use services::service::Service; |
Modules
services |
Structs
Acteur | Acteur is the main inteface to the actor runtime. It allows sending messages, stopping the runtime, set configurations, etc. Once contructed with the method "new" you can start sending messages. The system will automatically start any required actor and unload them when not used. |
Assistant | This object is provided to the handle method in the Receive trait for each message that an Actor receives. The Actor's assistant allows to send messages and to execute some task over the system. |
Traits
Actor | The main Trait from this crate. |
Receive | This Trait allow Actors to receive messages. |
Respond | This Trait allow Actors to receive messages and, additionally, respond to them. |