[][src]Struct acnh::name::Name

pub struct Name {
    pub name_USen: String,
    pub name_EUen: String,
    pub name_EUde: String,
    pub name_EUes: String,
    pub name_USes: String,
    pub name_EUfr: String,
    pub name_USfr: String,
    pub name_EUit: String,
    pub name_EUnl: String,
    pub name_CNzh: String,
    pub name_TWzh: String,
    pub name_JPja: String,
    pub name_KRko: String,
    pub name_EUru: String,
}

Fields

name_USen: Stringname_EUen: Stringname_EUde: Stringname_EUes: Stringname_USes: Stringname_EUfr: Stringname_USfr: Stringname_EUit: Stringname_EUnl: Stringname_CNzh: Stringname_TWzh: Stringname_JPja: Stringname_KRko: Stringname_EUru: String

Trait Implementations

impl Clone for Name[src]

impl Debug for Name[src]

impl<'de> Deserialize<'de> for Name[src]

impl Serialize for Name[src]

Auto Trait Implementations

impl RefUnwindSafe for Name

impl Send for Name

impl Sync for Name

impl Unpin for Name

impl UnwindSafe for Name

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.