pub trait Codec {
// Required method
fn codec_table() -> &'static CodecTable;
}Expand description
A codec table for encoding messages and decoding message responses.
Each entry in the codec table corresponds to a message type the actor can receive from
another actor remotely. It records the message id, an EncodeMsgFn for encoding the message
to bytes before sending, and a DecodeResFn for decoding the message response bytes back
to the concrete message response type.
For example, if actor B needs to send a message to actor A with A’s Address<A>, B
needs to use A’s codec table. Since a copy of the codec table is stored in Address<A>,
B has access to it automatically if it has A’s address.
§Implementation
Do not implement this trait yourself! Instead, use
#[derive(RemoteAddressable)], which will emit an
implementation of this trait for a remote addressable actor.
Required Methods§
fn codec_table() -> &'static CodecTable
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".