Crate acidalia[−][src]
Re-exports
Modules
Macros
Convenience macro to construct a Screen
from a list of objects
that implement the Element
trait.
Structs
The core engine that constructs the window and graphics states, and passes events to user-defined screens.
The tool that builds your engine for you.
Enums
Shader kind.
Traits
Represents items that have update events and draw to the screen.
The core element in registering shaders for use in the program.
Applying #[derive(Nametag)]
to an enum with variants will let you use those enums
as identifiers for shaders in your pipeline.
Type Definitions
A list of Elements
that will all update and draw on the screen.
The draw order is the element order.
This is just an identification number.
Usually, it will be generated by #[derive(Nametag)]
at compile time.