Struct acgmath::Basis3 [] [src]

pub struct Basis3<S> { /* fields omitted */ }

A three-dimensional rotation matrix.

The matrix is guaranteed to be orthogonal, so some operations, specifically inversion, can be implemented more efficiently than the implementations for math::Matrix3. To ensure orthogonality is maintained, the operations have been restricted to a subeset of those implemented on Matrix3.

Methods

impl<S: BaseFloat> Basis3<S>
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Create a new rotation matrix from a quaternion.

Trait Implementations

impl<S: BaseFloat> From<Quaternion<S>> for Basis3<S>
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Performs the conversion.

impl<S: PartialEq> PartialEq for Basis3<S>
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<S: Copy> Copy for Basis3<S>
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impl<S: Clone> Clone for Basis3<S>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<S> AsRef<Matrix3<S>> for Basis3<S>
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Performs the conversion.

impl<S: BaseFloat> Rotation<Point3<S>> for Basis3<S>
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Create a rotation to a given direction with an 'up' vector

Create a shortest rotation to transform vector 'a' into 'b'. Both given vectors are assumed to have unit length. Read more

Rotate a vector using this rotation.

Create a new rotation which "un-does" this rotation. That is, r * r.invert() is the identity. Read more

Rotate a point using this rotation, by converting it to its representation as a vector. Read more

impl<S: BaseFloat> One for Basis3<S>
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Returns the multiplicative identity element of Self, 1. Read more

impl<S: BaseFloat> Mul<Basis3<S>> for Basis3<S>
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The resulting type after applying the * operator

The method for the * operator

impl<'a, S: BaseFloat> Mul<&'a Basis3<S>> for Basis3<S>
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The resulting type after applying the * operator

The method for the * operator

impl<'a, S: BaseFloat> Mul<Basis3<S>> for &'a Basis3<S>
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The resulting type after applying the * operator

The method for the * operator

impl<'a, 'b, S: BaseFloat> Mul<&'a Basis3<S>> for &'b Basis3<S>
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The resulting type after applying the * operator

The method for the * operator

impl<S: BaseFloat> ApproxEq for Basis3<S>
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Used for specifying relative comparisons.

The default tolerance to use when testing values that are close together. Read more

The default relative tolerance for testing values that are far-apart. Read more

The default ULPs to tolerate when testing values that are far-apart. Read more

A test for equality that uses a relative comparison if the values are far apart.

A test for equality that uses units in the last place (ULP) if the values are far apart.

The inverse of ApproxEq::relative_eq.

The inverse of ApproxEq::ulps_eq.

impl<S: BaseFloat> Rotation3<S> for Basis3<S>
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Create a rotation using an angle around a given axis. Read more

Create a rotation from an angle around the x axis (pitch).

Create a rotation from an angle around the y axis (yaw).

Create a rotation from an angle around the z axis (roll).

impl<A: Angle> From<Euler<A>> for Basis3<<A as Angle>::Unitless> where
    A: Into<Rad<<A as Angle>::Unitless>>, 
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Create a three-dimensional rotation matrix from a set of euler angles.

impl<S: Debug> Debug for Basis3<S>
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Formats the value using the given formatter.