Struct accesskit::Node

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pub struct Node { /* private fields */ }
Expand description

A single accessible object. A complete UI is represented as a tree of these.

For brevity, and to make more of the documentation usable in bindings to other languages, documentation of getter methods is written as if documenting fields in a struct, and such methods are referred to as properties.

Implementations§

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impl Node

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pub fn role(&self) -> Role

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impl Node

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pub fn supports_action(&self, action: Action) -> bool

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impl Node

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pub fn is_autofill_available(&self) -> bool

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pub fn is_default(&self) -> bool

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pub fn is_editable(&self) -> bool

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pub fn is_hovered(&self) -> bool

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pub fn is_hidden(&self) -> bool

Exclude this node and its descendants from the tree presented to assistive technologies, and from hit testing.

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pub fn is_linked(&self) -> bool

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pub fn is_multiline(&self) -> bool

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pub fn is_multiselectable(&self) -> bool

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pub fn is_protected(&self) -> bool

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pub fn is_required(&self) -> bool

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pub fn is_visited(&self) -> bool

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pub fn is_busy(&self) -> bool

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pub fn is_live_atomic(&self) -> bool

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pub fn is_modal(&self) -> bool

If a dialog box is marked as explicitly modal.

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pub fn is_scrollable(&self) -> bool

Indicates this node is user-scrollable, e.g. overflow: scroll|auto, as opposed to only programmatically scrollable, like overflow: hidden, or not scrollable at all, e.g. overflow: visible.

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pub fn is_selected_from_focus(&self) -> bool

Indicates whether this node is selected due to selection follows focus.

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pub fn is_touch_pass_through(&self) -> bool

This element allows touches to be passed through when a screen reader is in touch exploration mode, e.g. a virtual keyboard normally behaves this way.

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pub fn is_read_only(&self) -> bool

Use for a textbox that allows focus/selection but not input.

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pub fn is_disabled(&self) -> bool

Use for a control or group of controls that disallows input.

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pub fn is_bold(&self) -> bool

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pub fn is_italic(&self) -> bool

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pub fn canvas_has_fallback(&self) -> bool

Set on a canvas element if it has fallback content.

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pub fn clips_children(&self) -> bool

Indicates that this node clips its children, i.e. may have overflow: hidden or clip children by default.

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pub fn is_line_breaking_object(&self) -> bool

Indicates whether this node causes a hard line-break (e.g. block level elements, or <br>).

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pub fn is_page_breaking_object(&self) -> bool

Indicates whether this node causes a page break.

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pub fn is_spelling_error(&self) -> bool

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pub fn is_grammar_error(&self) -> bool

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pub fn is_search_match(&self) -> bool

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pub fn is_suggestion(&self) -> bool

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pub fn is_nonatomic_text_field_root(&self) -> bool

The object functions as a text field which exposes its descendants.

Use cases include the root of a content-editable region, an ARIA textbox which isn’t currently editable and which has interactive descendants, and a <body> element that has “design-mode” set to “on”.

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impl Node

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pub fn children(&self) -> &[NodeId]

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impl Node

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pub fn indirect_children(&self) -> &[NodeId]

Ids of nodes that are children of this node logically, but are not children of this node in the tree structure. As an example, a table cell is a child of a row, and an ‘indirect’ child of a column.

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impl Node

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pub fn controls(&self) -> &[NodeId]

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impl Node

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pub fn details(&self) -> &[NodeId]

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impl Node

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pub fn described_by(&self) -> &[NodeId]

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impl Node

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pub fn flow_to(&self) -> &[NodeId]

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impl Node

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pub fn labelled_by(&self) -> &[NodeId]

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impl Node

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pub fn radio_group(&self) -> &[NodeId]

On radio buttons this should be set to a list of all of the buttons in the same group as this one, including this radio button itself.

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impl Node

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impl Node

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impl Node

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impl Node

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pub fn member_of(&self) -> Option<NodeId>

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impl Node

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pub fn next_on_line(&self) -> Option<NodeId>

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impl Node

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impl Node

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pub fn popup_for(&self) -> Option<NodeId>

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impl Node

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pub fn table_header(&self) -> Option<NodeId>

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impl Node

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impl Node

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impl Node

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pub fn next_focus(&self) -> Option<NodeId>

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impl Node

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impl Node

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pub fn name(&self) -> Option<&str>

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impl Node

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pub fn description(&self) -> Option<&str>

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impl Node

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pub fn value(&self) -> Option<&str>

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impl Node

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pub fn access_key(&self) -> Option<&str>

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impl Node

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pub fn auto_complete(&self) -> Option<&str>

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impl Node

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impl Node

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pub fn class_name(&self) -> Option<&str>

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impl Node

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pub fn css_display(&self) -> Option<&str>

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impl Node

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pub fn font_family(&self) -> Option<&str>

Only present when different from parent.

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impl Node

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pub fn html_tag(&self) -> Option<&str>

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impl Node

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pub fn inner_html(&self) -> Option<&str>

Inner HTML of an element. Only used for a top-level math element, to support third-party math accessibility products that parse MathML.

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impl Node

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pub fn input_type(&self) -> Option<&str>

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impl Node

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pub fn key_shortcuts(&self) -> Option<&str>

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impl Node

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pub fn language(&self) -> Option<&str>

Only present when different from parent.

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impl Node

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pub fn live_relevant(&self) -> Option<&str>

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impl Node

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pub fn placeholder(&self) -> Option<&str>

Only if not already exposed in name (NameFrom::Placeholder).

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impl Node

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pub fn aria_role(&self) -> Option<&str>

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impl Node

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pub fn role_description(&self) -> Option<&str>

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impl Node

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pub fn tooltip(&self) -> Option<&str>

Only if not already exposed in name (NameFrom::Title).

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impl Node

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pub fn url(&self) -> Option<&str>

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impl Node

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pub fn scroll_x(&self) -> Option<f64>

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impl Node

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pub fn scroll_x_min(&self) -> Option<f64>

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impl Node

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pub fn scroll_x_max(&self) -> Option<f64>

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impl Node

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pub fn scroll_y(&self) -> Option<f64>

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impl Node

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pub fn scroll_y_min(&self) -> Option<f64>

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impl Node

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pub fn scroll_y_max(&self) -> Option<f64>

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impl Node

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pub fn numeric_value(&self) -> Option<f64>

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impl Node

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impl Node

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impl Node

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impl Node

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impl Node

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pub fn font_size(&self) -> Option<f64>

Font size is in pixels.

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impl Node

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pub fn font_weight(&self) -> Option<f64>

Font weight can take on any arbitrary numeric value. Increments of 100 in range [0, 900] represent keywords such as light, normal, bold, etc.

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impl Node

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pub fn text_indent(&self) -> Option<f64>

The indentation of the text, in mm.

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impl Node

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impl Node

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impl Node

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impl Node

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impl Node

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impl Node

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impl Node

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impl Node

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impl Node

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impl Node

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pub fn size_of_set(&self) -> Option<usize>

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impl Node

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impl Node

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pub fn color_value(&self) -> Option<u32>

For Role::ColorWell, specifies the selected color in RGBA.

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impl Node

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pub fn background_color(&self) -> Option<u32>

Background color in RGBA.

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impl Node

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pub fn foreground_color(&self) -> Option<u32>

Foreground color in RGBA.

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impl Node

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impl Node

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impl Node

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impl Node

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pub fn character_lengths(&self) -> &[u8]

For inline text. The length (non-inclusive) of each character in UTF-8 code units (bytes). The sum of these lengths must equal the length of value, also in bytes.

A character is defined as the smallest unit of text that can be selected. This isn’t necessarily a single Unicode scalar value (code point). This is why AccessKit can’t compute the lengths of the characters from the text itself; this information must be provided by the text editing implementation.

If this node is the last text box in a line that ends with a hard line break, that line break should be included at the end of this node’s value as either a CRLF or LF; in both cases, the line break should be counted as a single character for the sake of this slice. When the caret is at the end of such a line, the focus of the text selection should be on the line break, not after it.

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impl Node

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pub fn word_lengths(&self) -> &[u8]

For inline text. The length of each word in characters, as defined in character_lengths. The sum of these lengths must equal the length of character_lengths.

The end of each word is the beginning of the next word; there are no characters that are not considered part of a word. Trailing whitespace is typically considered part of the word that precedes it, while a line’s leading whitespace is considered its own word. Whether punctuation is considered a separate word or part of the preceding word depends on the particular text editing implementation. Some editors may have their own definition of a word; for example, in an IDE, words may correspond to programming language tokens.

Not all assistive technologies require information about word boundaries, and not all platform accessibility APIs even expose this information, but for assistive technologies that do use this information, users will get unpredictable results if the word boundaries exposed by the accessibility tree don’t match the editor’s behavior. This is why AccessKit does not determine word boundaries itself.

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impl Node

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pub fn character_positions(&self) -> Option<&[f32]>

For inline text. This is the position of each character within the node’s bounding box, in the direction given by text_direction, in the coordinate space of this node.

When present, the length of this slice should be the same as the length of character_lengths, including for lines that end with a hard line break. The position of such a line break should be the position where an end-of-paragraph marker would be rendered.

This property is optional. Without it, AccessKit can’t support some use cases, such as screen magnifiers that track the caret position or screen readers that display a highlight cursor. However, most text functionality still works without this information.

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impl Node

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pub fn character_widths(&self) -> Option<&[f32]>

For inline text. This is the advance width of each character, in the direction given by text_direction, in the coordinate space of this node.

When present, the length of this slice should be the same as the length of character_lengths, including for lines that end with a hard line break. The width of such a line break should be non-zero if selecting the line break by itself results in a visible highlight (as in Microsoft Word), or zero if not (as in Windows Notepad).

This property is optional. Without it, AccessKit can’t support some use cases, such as screen magnifiers that track the caret position or screen readers that display a highlight cursor. However, most text functionality still works without this information.

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impl Node

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pub fn is_expanded(&self) -> Option<bool>

Whether this node is expanded, collapsed, or neither.

Setting this to false means the node is collapsed; omitting it means this state isn’t applicable.

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impl Node

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pub fn is_selected(&self) -> Option<bool>

Indicates whether this node is selected or unselected.

The absence of this flag (as opposed to a false setting) means that the concept of “selected” doesn’t apply. When deciding whether to set the flag to false or omit it, consider whether it would be appropriate for a screen reader to announce “not selected”. The ambiguity of this flag in platform accessibility APIs has made extraneous “not selected” announcements a common annoyance.

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impl Node

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pub fn name_from(&self) -> Option<NameFrom>

What information was used to compute the object’s name.

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pub fn description_from(&self) -> Option<DescriptionFrom>

What information was used to compute the object’s description.

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pub fn invalid(&self) -> Option<Invalid>

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pub fn checked_state(&self) -> Option<CheckedState>

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pub fn live(&self) -> Option<Live>

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pub fn default_action_verb(&self) -> Option<DefaultActionVerb>

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pub fn text_direction(&self) -> Option<TextDirection>

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pub fn orientation(&self) -> Option<Orientation>

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pub fn sort_direction(&self) -> Option<SortDirection>

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pub fn aria_current(&self) -> Option<AriaCurrent>

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pub fn has_popup(&self) -> Option<HasPopup>

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pub fn list_style(&self) -> Option<ListStyle>

The list style type. Only available on list items.

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pub fn text_align(&self) -> Option<TextAlign>

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pub fn vertical_offset(&self) -> Option<VerticalOffset>

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impl Node

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pub fn transform(&self) -> Option<&Affine>

An affine transform to apply to any coordinates within this node and its descendants, including the bounds property of this node. The combined transforms of this node and its ancestors define the coordinate space of this node. /// This should be None if it would be set to the identity transform, which should be the case for most nodes.

AccessKit expects the final transformed coordinates to be relative to the origin of the tree’s container (e.g. window), in physical pixels, with the y coordinate being top-down.

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pub fn bounds(&self) -> Option<Rect>

The bounding box of this node, in the node’s coordinate space. This property does not affect the coordinate space of either this node or its descendants; only the transform property affects that. This, along with the recommendation that most nodes should have a transform of None, implies that the bounds property of most nodes should be in the coordinate space of the nearest ancestor with a non-None transform, or if there is no such ancestor, the tree’s container (e.g. window).

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pub fn text_selection(&self) -> Option<&TextSelection>

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impl Node

Trait Implementations§

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impl Clone for Node

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fn clone(&self) -> Node

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Node

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Node

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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl JsonSchema for Node

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fn schema_name() -> String

The name of the generated JSON Schema. Read more
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fn json_schema(gen: &mut SchemaGenerator) -> Schema

Generates a JSON Schema for this type. Read more
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fn is_referenceable() -> bool

Whether JSON Schemas generated for this type should be re-used where possible using the $ref keyword. Read more
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impl PartialEq<Node> for Node

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fn eq(&self, other: &Node) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Node

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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Node

Auto Trait Implementations§

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impl RefUnwindSafe for Node

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impl Send for Node

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impl Sync for Node

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impl Unpin for Node

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impl UnwindSafe for Node

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> DynClone for Twhere T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,