Struct abscissa_core::prelude::span::Attributes [−][src]
Attributes provided to a Subscriber
describing a new span when it is
created.
Implementations
impl<'a> Attributes<'a>
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pub fn new(
metadata: &'static Metadata<'static>,
values: &'a ValueSet<'a>
) -> Attributes<'a>
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metadata: &'static Metadata<'static>,
values: &'a ValueSet<'a>
) -> Attributes<'a>
Returns Attributes
describing a new child span of the current span,
with the provided metadata and values.
pub fn new_root(
metadata: &'static Metadata<'static>,
values: &'a ValueSet<'a>
) -> Attributes<'a>
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metadata: &'static Metadata<'static>,
values: &'a ValueSet<'a>
) -> Attributes<'a>
Returns Attributes
describing a new span at the root of its own trace
tree, with the provided metadata and values.
pub fn child_of(
parent: Id,
metadata: &'static Metadata<'static>,
values: &'a ValueSet<'a>
) -> Attributes<'a>
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parent: Id,
metadata: &'static Metadata<'static>,
values: &'a ValueSet<'a>
) -> Attributes<'a>
Returns Attributes
describing a new child span of the specified
parent span, with the provided metadata and values.
pub fn metadata(&self) -> &'static Metadata<'static>
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Returns a reference to the new span's metadata.
pub fn values(&self) -> &ValueSet<'a>
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Returns a reference to a ValueSet
containing any values the new span
was created with.
pub fn is_root(&self) -> bool
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Returns true if the new span should be a root.
pub fn is_contextual(&self) -> bool
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Returns true if the new span's parent should be determined based on the current context.
If this is true and the current thread is currently inside a span, then that span should be the new span's parent. Otherwise, if the current thread is not inside a span, then the new span will be the root of its own trace tree.
pub fn parent(&self) -> Option<&Id>
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Returns the new span's explicitly-specified parent, if there is one.
Otherwise (if the new span is a root or is a child of the current span), returns false.
pub fn record(&self, visitor: &mut dyn Visit)
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Records all the fields in this set of Attributes
with the provided
Visitor.
pub fn contains(&self, field: &Field) -> bool
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Returns true
if this set of Attributes
contains a value for the
given Field
.
pub fn is_empty(&self) -> bool
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Returns true if this set of Attributes
contains no values.
Trait Implementations
impl<'a> Debug for Attributes<'a>
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impl<'a> RecordFields for Attributes<'a>
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Auto Trait Implementations
impl<'a> !RefUnwindSafe for Attributes<'a>
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impl<'a> !Send for Attributes<'a>
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impl<'a> !Sync for Attributes<'a>
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impl<'a> Unpin for Attributes<'a>
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impl<'a> !UnwindSafe for Attributes<'a>
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> AsAny for T where
T: Any,
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T: Any,
pub fn as_any(&Self) -> &(dyn Any + 'static)
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pub fn as_mut_any(&mut Self) -> &mut (dyn Any + 'static)
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<D> OwoColorize for D
pub fn fg<C>(&'a self) -> FgColorDisplay<'a, C, Self> where
C: Color,
C: Color,
pub fn bg<C>(&'a self) -> BgColorDisplay<'a, C, Self> where
C: Color,
C: Color,
pub fn black(&'a self) -> FgColorDisplay<'a, Black, Self>
pub fn on_black(&'a self) -> BgColorDisplay<'a, Black, Self>
pub fn red(&'a self) -> FgColorDisplay<'a, Red, Self>
pub fn on_red(&'a self) -> BgColorDisplay<'a, Red, Self>
pub fn green(&'a self) -> FgColorDisplay<'a, Green, Self>
pub fn on_green(&'a self) -> BgColorDisplay<'a, Green, Self>
pub fn yellow(&'a self) -> FgColorDisplay<'a, Yellow, Self>
pub fn on_yellow(&'a self) -> BgColorDisplay<'a, Yellow, Self>
pub fn blue(&'a self) -> FgColorDisplay<'a, Blue, Self>
pub fn on_blue(&'a self) -> BgColorDisplay<'a, Blue, Self>
pub fn magenta(&'a self) -> FgColorDisplay<'a, Magenta, Self>
pub fn on_magenta(&'a self) -> BgColorDisplay<'a, Magenta, Self>
pub fn purple(&'a self) -> FgColorDisplay<'a, Magenta, Self>
pub fn on_purple(&'a self) -> BgColorDisplay<'a, Magenta, Self>
pub fn cyan(&'a self) -> FgColorDisplay<'a, Cyan, Self>
pub fn on_cyan(&'a self) -> BgColorDisplay<'a, Cyan, Self>
pub fn white(&'a self) -> FgColorDisplay<'a, White, Self>
pub fn on_white(&'a self) -> BgColorDisplay<'a, White, Self>
pub fn bright_black(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
pub fn on_bright_black(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
pub fn bright_red(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
pub fn on_bright_red(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
pub fn bright_green(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
pub fn on_bright_green(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
pub fn bright_yellow(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
pub fn on_bright_yellow(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
pub fn bright_blue(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
pub fn on_bright_blue(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
pub fn bright_magenta(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
pub fn on_bright_magenta(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
pub fn bright_purple(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
pub fn on_bright_purple(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
pub fn bright_cyan(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
pub fn on_bright_cyan(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
pub fn bright_white(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
pub fn on_bright_white(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
pub fn bold(&'a self) -> BoldDisplay<'a, Self>
pub fn dimmed(&'a self) -> DimDisplay<'a, Self>
pub fn italic(&'a self) -> ItalicDisplay<'a, Self>
pub fn underline(&'a self) -> UnderlineDisplay<'a, Self>
pub fn blink(&'a self) -> BlinkDisplay<'a, Self>
pub fn blink_fast(&'a self) -> BlinkFastDisplay<'a, Self>
pub fn reversed(&'a self) -> ReversedDisplay<'a, Self>
pub fn hidden(&'a self) -> HiddenDisplay<'a, Self>
pub fn strikethrough(&'a self) -> StrikeThroughDisplay<'a, Self>
pub fn color<Color>(
&'a self,
color: Color
) -> FgDynColorDisplay<'a, Color, Self> where
Color: DynColor,
&'a self,
color: Color
) -> FgDynColorDisplay<'a, Color, Self> where
Color: DynColor,
pub fn on_color<Color>(
&'a self,
color: Color
) -> BgDynColorDisplay<'a, Color, Self> where
Color: DynColor,
&'a self,
color: Color
) -> BgDynColorDisplay<'a, Color, Self> where
Color: DynColor,
pub fn truecolor(
&'a self,
r: u8,
g: u8,
b: u8
) -> FgDynColorDisplay<'a, Rgb, Self>
&'a self,
r: u8,
g: u8,
b: u8
) -> FgDynColorDisplay<'a, Rgb, Self>
pub fn on_truecolor(
&'a self,
r: u8,
g: u8,
b: u8
) -> BgDynColorDisplay<'a, Rgb, Self>
&'a self,
r: u8,
g: u8,
b: u8
) -> BgDynColorDisplay<'a, Rgb, Self>
pub fn style(&self, style: Style) -> Styled<&Self>
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,