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use aarch64_cpu::registers;
use core::time::Duration;
use tock_registers::interfaces::Readable;
/// Puts the current thread to sleep for at least the specified amount of time.
///
/// The thread may sleep longer than the duration specified due to scheduling specifics or
/// platform-dependent functionality. It will never sleep less.
///
/// This function is blocking, and should not be used in async functions.
pub fn sleep(d: Duration) {
let freq = registers::CNTFRQ_EL0.get();
let start = registers::CNTVCT_EL0.get();
let end = start + (d.as_secs_f64() * freq as f64) as u64;
// TODO: use a timer or event stream for lower power usage?
loop {
#[cfg(feature = "alloc")]
yield_now();
if registers::CNTVCT_EL0.get() >= end {
return;
}
}
}
#[cfg(feature = "alloc")]
mod runtime {
use crate::sync::Mutex;
use alloc::{boxed::Box, collections::LinkedList, string::String, sync::Arc, vec::Vec};
use core::{any::Any, arch::asm, convert::Infallible, time::Duration};
use tock_registers::interfaces::Readable;
pub type Result<T> = core::result::Result<T, Box<dyn Any + Send + 'static>>;
pub struct JoinHandle<T> {
result: Arc<Mutex<Option<Result<T>>>>,
thread: Thread,
}
impl<T> JoinHandle<T> {
/// Extracts a handle to the underlying thread.
#[must_use]
pub fn thread(&self) -> &Thread {
&self.thread
}
/// Waits for the associated thread to finish.
///
/// This function will return immediately if the associated thread has already finished.
///
/// In terms of [atomic memory orderings], the completion of the associated
/// thread synchronizes with this function returning. In other words, all
/// operations performed by that thread [happen
/// before](https://doc.rust-lang.org/nomicon/atomics.html#data-accesses) all
/// operations that happen after `join` returns.
///
/// If the associated thread panics, [`Err`] is returned with the parameter given
/// to [`panic!`].
///
/// [`Err`]: crate::result::Result::Err
/// [atomic memory orderings]: crate::sync::atomic
///
/// # Panics
///
/// This function may panic on some platforms if a thread attempts to join
/// itself or otherwise may create a deadlock with joining threads.
pub fn join(self) -> Result<T> {
loop {
if let Some(result) = self.result.lock().unwrap().take() {
return result;
}
yield_now();
}
}
/// Checks if the associated thread has finished running its main function.
///
/// `is_finished` supports implementing a non-blocking join operation, by checking
/// `is_finished`, and calling `join` if it returns `true`. This function does not block. To
/// block while waiting on the thread to finish, use [`join`][Self::join].
///
/// This might return `true` for a brief moment after the thread's main
/// function has returned, but before the thread itself has stopped running.
/// However, once this returns `true`, [`join`][Self::join] can be expected
/// to return quickly, without blocking for any significant amount of time.
pub fn is_finished(&self) -> bool {
Arc::strong_count(&self.result) == 1
}
}
#[repr(C)]
#[derive(Default)]
struct Registers {
// These are the registers we have to keep track of ourselves. The rest are handled by the
// compiler based on the inline assembly directives.
x18: u64,
x19: u64,
x29: u64,
x30: u64,
sp: u64,
}
#[repr(C, align(16))]
#[derive(Default)]
struct SixteenBytes([u8; 16]);
struct RuntimeThread {
args: Option<RuntimeThreadArgs>,
stack: Vec<SixteenBytes>,
registers: Registers,
handle: Thread,
}
enum RunStatus {
Yielded,
Ended,
}
struct RuntimeThreadArgs {
f: Box<dyn FnOnce() + Send>,
}
impl RuntimeThread {
fn entry_point(args: *mut RuntimeThreadArgs) {
let args = unsafe { Box::from_raw(args) };
(args.f)();
}
#[allow(named_asm_labels)]
#[inline(never)]
fn run(&mut self) -> RunStatus {
unsafe {
let stack = self.stack.as_mut_ptr().offset(self.stack.len() as _);
let args = self
.args
.take()
.map(|args| Box::into_raw(Box::new(args)))
.unwrap_or_else(core::ptr::null_mut);
let did_end: u64;
asm!(
// see if we're starting a new thread or resuming one
"cmp x0, #0",
"beq 1f",
// we're starting a new thread
"mov x1, sp",
"mov sp, {stack}",
"str x18, [sp, #-16]!",
"stp x19, x29, [sp, #-16]!",
"stp x1, lr, [sp, #-16]!",
"blr {entry}",
// if we make it back here, that means the thread's ended
"ldp x1, lr, [sp], #16",
"ldp x19, x29, [sp], #16",
"ldr x18, [sp], #16",
"mov sp, x1",
// set did_end = 1
"mov x1, #1",
"b 2f",
"1:",
// we're resuming a thread
// restore x18, x19, x29, lr, and sp from x8-x12
"mov x18, x8",
"mov x19, x9",
"mov x29, x10",
"mov lr, x11",
"mov sp, x12",
// then jump back to that location
"b aarch64_std_unyield",
"aarch64_std_yield:",
// we're yielding to another thread.
// yield_now put our original stack pointer in x0
// save x18, x19, x29, lr, and sp to x8-x12
"mov x8, x18",
"mov x9, x19",
"mov x10, x29",
"mov x11, lr",
"mov x12, sp",
// then restore the originals
"ldr x18, [x0, #-16]",
"ldp x19, x29, [x0, #-32]",
"ldp x1, lr, [x0, #-48]",
"mov sp, x1",
// set did_end = 0
"mov x1, #0",
"2:",
entry = in(reg) Self::entry_point,
stack = in(reg) stack,
inout("x0") args => _,
out("x1") did_end,
inout("x8") self.registers.x18,
inout("x9") self.registers.x19,
inout("x10") self.registers.x29,
inout("x11") self.registers.x30,
inout("x12") self.registers.sp,
// mark everything possible as clobbered so the compiler can take care of
// saving and restoring most of the registers
out("x20") _, out("x21") _, out("x22") _, out("x23") _,
out("x24") _, out("x25") _, out("x26") _, out("x27") _,
out("x28") _,
clobber_abi("C")
);
if did_end == 1 {
RunStatus::Ended
} else {
RunStatus::Yielded
}
}
}
}
struct Runtime {
state: Mutex<RuntimeState>,
}
struct RuntimeState {
next_thread_id: u64,
queue: LinkedList<RuntimeThread>,
active_threads: Vec<Thread>,
}
impl Runtime {
const fn new() -> Self {
Self {
state: Mutex::new(RuntimeState {
next_thread_id: 1,
queue: LinkedList::new(),
active_threads: Vec::new(),
}),
}
}
unsafe fn contribute(&self) {
loop {
match {
let mut state = self.state.lock().unwrap();
let thread = state.queue.pop_front();
if let Some(thread) = &thread {
state.active_threads.push(thread.handle.clone());
}
thread
} {
Some(mut thread) => match thread.run() {
RunStatus::Yielded => {
let mut state = self.state.lock().unwrap();
state.queue.push_back(thread);
}
RunStatus::Ended => {
let mut state = self.state.lock().unwrap();
let idx = state
.active_threads
.iter()
.position(|t| t.id() == thread.handle.id())
.unwrap();
state.active_threads.swap_remove(idx);
}
},
None => return,
}
}
}
fn current(&self) -> Thread {
let stack: u64;
unsafe {
asm!(
"mov {stack}, sp",
stack = out(reg) stack,
);
}
let state = self.state.lock().unwrap();
for t in &state.active_threads {
if stack >= t.inner.stack_addr
&& stack < t.inner.stack_addr + t.inner.stack_size as u64
{
return t.clone();
}
}
Thread {
inner: Arc::new(ThreadInner {
id: ThreadId {
id: aarch64_cpu::registers::TPIDRRO_EL0.get(),
is_external: true,
},
name: None,
stack_addr: 0,
stack_size: 0,
}),
}
}
#[allow(named_asm_labels)]
#[inline(never)]
fn yield_now(&self) {
let t = {
let state = self.state.lock_impl(false).unwrap();
if state.queue.is_empty() {
// There are no pending threads.
unsafe { asm!("yield") };
return;
}
let stack: u64;
unsafe {
asm!(
"mov {stack}, sp",
stack = out(reg) stack,
);
}
match state.active_threads.iter().find(|t| {
stack >= t.inner.stack_addr
&& stack < t.inner.stack_addr + t.inner.stack_size as u64
}) {
Some(t) => t.clone(),
None => {
// This isn't one of our threads.
unsafe { asm!("yield") };
return;
}
}
};
unsafe {
asm!(
"b aarch64_std_yield",
"aarch64_std_unyield:",
inout("x0") t.inner.stack_addr + t.inner.stack_size as u64 => _,
// mark everything possible as clobbered so the compiler can take care of
// saving and restoring most of the registers
out("x20") _, out("x21") _, out("x22") _, out("x23") _,
out("x24") _, out("x25") _, out("x26") _, out("x27") _,
out("x28") _,
clobber_abi("C")
);
}
}
/// Spawns a thread.
fn spawn<F, T>(&self, f: F, name: Option<String>, stack_size: usize) -> JoinHandle<T>
where
F: FnOnce() -> T,
F: Send + 'static,
T: Send + 'static,
{
let stack_size_div_16 = (stack_size + 15) / 16;
let mut stack = Vec::with_capacity(stack_size_div_16);
stack.resize_with(stack_size_div_16, Default::default);
let result = Arc::new(Mutex::new(None));
let args = RuntimeThreadArgs {
f: {
let result = result.clone();
Box::new(move || {
// TODO: is there a way we can catch panics?
let ret = f();
*result.lock().unwrap() = Some(Ok(ret));
})
},
};
let mut state = self.state.lock().unwrap();
let id = ThreadId {
id: state.next_thread_id,
is_external: false,
};
state.next_thread_id += 1;
let handle = Thread {
inner: Arc::new(ThreadInner {
id,
name,
stack_addr: stack.as_ptr() as u64,
stack_size: stack.len() * 16,
}),
};
state.queue.push_back(RuntimeThread {
args: Some(args),
registers: Default::default(),
handle: handle.clone(),
stack,
});
JoinHandle {
thread: handle,
result,
}
}
}
static GLOBAL_RUNTIME: Runtime = Runtime::new();
/// A unique identifier for a running thread.
///
/// A `ThreadId` is an opaque object that uniquely identifies each thread
/// created during the lifetime of a process. `ThreadId`s are guaranteed not to
/// be reused, even when a thread terminates. `ThreadId`s are under the control
/// of Rust's standard library and there may not be any relationship between
/// `ThreadId` and the underlying platform's notion of a thread identifier --
/// the two concepts cannot, therefore, be used interchangeably. A `ThreadId`
/// can be retrieved from the [`id`] method on a [`Thread`].
#[derive(Eq, PartialEq, Clone, Copy, Hash, Debug)]
pub struct ThreadId {
id: u64,
is_external: bool,
}
/// A handle to a thread.
///
/// Threads are represented via the `Thread` type, which you can get in one of
/// two ways:
///
/// * By spawning a new thread, e.g., using the [`thread::spawn`][`spawn`]
/// function, and calling [`thread`][`JoinHandle::thread`] on the
/// [`JoinHandle`].
/// * By requesting the current thread, using the [`thread::current`] function.
///
/// The [`thread::current`] function is available even for threads not spawned
/// by the APIs of this module.
///
/// There is usually no need to create a `Thread` struct yourself, one
/// should instead use a function like `spawn` to create new threads, see the
/// docs of [`Builder`] and [`spawn`] for more details.
///
/// [`thread::current`]: current
#[derive(Clone, Debug)]
pub struct Thread {
inner: Arc<ThreadInner>,
}
#[derive(Clone, Debug)]
pub struct ThreadInner {
id: ThreadId,
name: Option<String>,
stack_addr: u64,
stack_size: usize,
}
impl Thread {
/// Gets the thread’s unique identifier.
pub fn id(&self) -> ThreadId {
self.inner.id
}
/// Gets the thread’s unique identifier.
pub fn name(&self) -> Option<&str> {
self.inner.name.as_ref().map(|s| s.as_str())
}
/// Atomically makes the handle's token available if it is not already.
///
/// Every thread is equipped with some basic low-level blocking support, via
/// the [`park`][park] function and the `unpark()` method. These can be
/// used as a more CPU-efficient implementation of a spinlock.
///
/// See the [park documentation][park] for more details.
#[inline]
pub fn unpark(&self) {
// TODO: a more efficient implementation?
}
}
/// Thread factory, which can be used in order to configure the properties of
/// a new thread.
///
/// Methods can be chained on it in order to configure it.
///
/// The two configurations available are:
///
/// - [`name`]: specifies an [associated name for the thread][naming-threads]
/// - [`stack_size`]: specifies the [desired stack size for the thread][stack-size]
///
/// The [`spawn`] method will take ownership of the builder and create an
/// [`io::Result`] to the thread handle with the given configuration.
///
/// The [`thread::spawn`] free function uses a `Builder` with default
/// configuration and [`unwrap`]s its return value.
///
/// You may want to use [`spawn`] instead of [`thread::spawn`], when you want
/// to recover from a failure to launch a thread, indeed the free function will
/// panic where the `Builder` method will return a [`io::Result`].
#[must_use = "must eventually spawn the thread"]
#[derive(Debug)]
pub struct Builder {
name: Option<String>,
stack_size: usize,
}
impl Builder {
/// Generates the base configuration for spawning a thread, from which configuration methods can be chained.
pub fn new() -> Self {
const DEFAULT_STACK_SIZE: usize = 8 * 1024;
Self {
name: None,
stack_size: DEFAULT_STACK_SIZE,
}
}
/// Names the thread-to-be. Currently the name is used for identification
/// only in panic messages.
///
/// The name must not contain null bytes (`\0`).
///
/// For more information about named threads, see
/// [this module-level documentation][naming-threads].
pub fn name(mut self, name: String) -> Builder {
self.name = Some(name);
self
}
/// Sets the size of the stack (in bytes) for the new thread.
pub fn stack_size(mut self, size: usize) -> Builder {
self.stack_size = size;
self
}
/// Spawns a new thread by taking ownership of the `Builder`, and returns an
/// [`io::Result`] to its [`JoinHandle`].
///
/// The spawned thread may outlive the caller (unless the caller thread
/// is the main thread; the whole process is terminated when the main
/// thread finishes). The join handle can be used to block on
/// termination of the spawned thread, including recovering its panics.
///
/// For a more complete documentation see [`thread::spawn`][`spawn`].
pub fn spawn<F, T>(self, f: F) -> core::result::Result<JoinHandle<T>, Infallible>
where
F: FnOnce() -> T,
F: Send + 'static,
T: Send + 'static,
{
Ok(GLOBAL_RUNTIME.spawn(f, self.name, self.stack_size))
}
}
/// Spawns a new thread, returning a [`JoinHandle`] for it.
///
/// The join handle provides a [`join`] method that can be used to join the spawned
/// thread. If the spawned thread panics, [`join`] will return an [`Err`] containing
/// the argument given to [`panic!`].
///
/// If the join handle is dropped, the spawned thread will implicitly be *detached*.
/// In this case, the spawned thread may no longer be joined.
/// (It is the responsibility of the program to either eventually join threads it
/// creates or detach them; otherwise, a resource leak will result.)
///
/// This call will create a thread using default parameters of [`Builder`], if you
/// want to specify the stack size or the name of the thread, use this API
/// instead.
///
/// As you can see in the signature of `spawn` there are two constraints on
/// both the closure given to `spawn` and its return value, let's explain them:
///
/// - The `'static` constraint means that the closure and its return value
/// must have a lifetime of the whole program execution. The reason for this
/// is that threads can outlive the lifetime they have been created in.
///
/// Indeed if the thread, and by extension its return value, can outlive their
/// caller, we need to make sure that they will be valid afterwards, and since
/// we *can't* know when it will return we need to have them valid as long as
/// possible, that is until the end of the program, hence the `'static`
/// lifetime.
/// - The [`Send`] constraint is because the closure will need to be passed
/// *by value* from the thread where it is spawned to the new thread. Its
/// return value will need to be passed from the new thread to the thread
/// where it is `join`ed.
/// As a reminder, the [`Send`] marker trait expresses that it is safe to be
/// passed from thread to thread. [`Sync`] expresses that it is safe to have a
/// reference be passed from thread to thread.
pub fn spawn<F, T>(f: F) -> JoinHandle<T>
where
F: FnOnce() -> T,
F: Send + 'static,
T: Send + 'static,
{
Builder::new().spawn(f).expect("failed to spawn thread")
}
/// Gets a handle to the thread that invokes it.
pub fn current() -> Thread {
GLOBAL_RUNTIME.current()
}
/// Cooperatively gives up a timeslice to the scheduler.
///
/// For multithreading to work effectively, threads must call this function whenever they are
/// willing to be swapped out.
///
/// If called within the context of a spawned thread, another pending thread will be swapped
/// in. Otherwise, this will evaluate to an assembly YIELD instruction.
///
/// Many functions within this crate such as [`sleep`] have built-in calls to this function.
pub fn yield_now() {
GLOBAL_RUNTIME.yield_now();
}
/// This is a non-standard function that should be called by a hardware or OS thread. The
/// native thread will contribute its CPU time to the runtime's green threads and returns if
/// there are no green threads that currently need to be driven (at which point you may just
/// want to call this function again).
///
/// # Safety
/// User space threads can't reliably detect stack overflows. Some systems have protections in
/// place that will crash the program on overflow, but others will simply have undefined
/// behavior. To use this threads safely, you must ensure that your stack sizes are big enough
/// to never overflow.
pub unsafe fn contribute() {
GLOBAL_RUNTIME.contribute();
}
/// Blocks unless or until the current thread's token is made available.
///
/// A call to `park` does not guarantee that the thread will remain parked
/// forever, and callers should be prepared for this possibility.
///
/// # park and unpark
///
/// Every thread is equipped with some basic low-level blocking support, via the
/// [`thread::park`][`park`] function and [`thread::Thread::unpark`][`unpark`]
/// method. [`park`] blocks the current thread, which can then be resumed from
/// another thread by calling the [`unpark`] method on the blocked thread's
/// handle.
///
/// Conceptually, each [`Thread`] handle has an associated token, which is
/// initially not present:
///
/// * The [`thread::park`][`park`] function blocks the current thread unless or
/// until the token is available for its thread handle, at which point it
/// atomically consumes the token. It may also return *spuriously*, without
/// consuming the token. [`thread::park_timeout`] does the same, but allows
/// specifying a maximum time to block the thread for.
///
/// * The [`unpark`] method on a [`Thread`] atomically makes the token available
/// if it wasn't already. Because the token is initially absent, [`unpark`]
/// followed by [`park`] will result in the second call returning immediately.
///
/// In other words, each [`Thread`] acts a bit like a spinlock that can be
/// locked and unlocked using `park` and `unpark`.
///
/// Notice that being unblocked does not imply any synchronization with someone
/// that unparked this thread, it could also be spurious.
/// For example, it would be a valid, but inefficient, implementation to make both [`park`] and
/// [`unpark`] return immediately without doing anything.
///
/// The API is typically used by acquiring a handle to the current thread,
/// placing that handle in a shared data structure so that other threads can
/// find it, and then `park`ing in a loop. When some desired condition is met, another
/// thread calls [`unpark`] on the handle.
///
/// The motivation for this design is twofold:
///
/// * It avoids the need to allocate mutexes and condvars when building new
/// synchronization primitives; the threads already provide basic
/// blocking/signaling.
///
/// * It can be implemented very efficiently on many platforms.
///
/// [`unpark`]: Thread::unpark
/// [`thread::park_timeout`]: park_timeout
pub fn park() {
// TODO: a more efficient implementation?
yield_now();
}
/// Blocks unless or until the current thread's token is made available or
/// the specified duration has been reached (may wake spuriously).
///
/// The semantics of this function are equivalent to [`park`][park] except
/// that the thread will be blocked for roughly no longer than `dur`. This
/// method should not be used for precise timing due to anomalies such as
/// preemption or platform differences that might not cause the maximum
/// amount of time waited to be precisely `dur` long.
///
/// See the [park documentation][park] for more details.
pub fn park_timeout(_dur: Duration) {
// TODO: a more efficient implementation?
yield_now();
}
}
#[cfg(feature = "alloc")]
pub use runtime::*;
#[cfg(test)]
mod tests {
use super::*;
#[cfg(feature = "alloc")]
use crate::sync::Mutex;
#[cfg(feature = "alloc")]
use alloc::sync::Arc;
#[test]
fn test_sleep() {
sleep(Duration::from_millis(500));
}
#[cfg(feature = "alloc")]
#[test]
fn test_current_with_os_threads() {
let a = std::thread::spawn(|| std::thread::current())
.join()
.unwrap();
let b = std::thread::spawn(|| std::thread::current())
.join()
.unwrap();
assert_ne!(a.id(), b.id());
}
#[cfg(feature = "alloc")]
#[test]
fn test_spawn() {
let v = Arc::new(Mutex::new(Vec::new()));
let foo = Builder::new()
.name("foo".into())
.spawn({
let v = v.clone();
move || {
let t = current();
assert_eq!(t.name().unwrap(), "foo");
v.lock().unwrap().push(1);
yield_now();
loop {
let mut v = v.lock().unwrap();
if v.len() == 2 {
v.push(3);
break;
}
}
"foo"
}
})
.unwrap();
let bar = Builder::new()
.name("bar".into())
.spawn({
let v = v.clone();
move || {
let t = current();
assert_eq!(t.name().unwrap(), "bar");
loop {
let mut v = v.lock().unwrap();
if v.len() == 1 {
v.push(2);
break;
}
}
"bar"
}
})
.unwrap();
unsafe { contribute() };
assert!(foo.is_finished());
assert_eq!(foo.join().unwrap(), "foo");
assert!(bar.is_finished());
assert_eq!(bar.join().unwrap(), "bar");
assert_eq!(*v.lock().unwrap(), vec![1, 2, 3]);
}
}