pub struct Project {
pub name: String,
pub long_identifier: String,
pub header: Option<Header>,
pub module: Vec<Module>,
/* private fields */
}
Expand description
Project description with project header and all modules belonging to the project. Required.
Fields§
§name: String
§long_identifier: String
§header: Option<Header>
§module: Vec<Module>
Implementations§
Trait Implementations§
source§impl A2lObject<(u32, u32)> for Project
impl A2lObject<(u32, u32)> for Project
source§fn get_layout(&self) -> &BlockInfo<(u32, u32)>
fn get_layout(&self) -> &BlockInfo<(u32, u32)>
get a reference to the
BlockInfo
that describes the layout of the a2l objectsource§fn get_layout_mut(&mut self) -> &mut BlockInfo<(u32, u32)>
fn get_layout_mut(&mut self) -> &mut BlockInfo<(u32, u32)>
get a mutable reference to the
BlockInfo
that describes the layout of the a2l objectsource§fn reset_location(&mut self)
fn reset_location(&mut self)
reset the location information on the a2l object. It will be treated like a new object when writing a file
source§fn merge_includes(&mut self)
fn merge_includes(&mut self)
reset the reference to an include file on this objct and its children.
This causes the object to be written into the output file instead of referenced through /include “filename”
source§impl A2lObjectName for Project
impl A2lObjectName for Project
Auto Trait Implementations§
impl Freeze for Project
impl RefUnwindSafe for Project
impl Send for Project
impl Sync for Project
impl Unpin for Project
impl UnwindSafe for Project
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more