Dimensions of a rectangle
Instance data. Data passed to the GPU per sprite in a sprite batch.
Rect struct to make it more convenient to construct sprite instances Assumes a2d coordinates (i.e. origin at upper-left corner)
Describes the dimensions of how the underlying sprite sheet is divided for this sprite map
An image loaded in GPU memory ready to be used with a SpriteBatch
Convenience struct for drawing text on the screen. Currently, functionality is pretty limited: * only able to use the Courier font bundled with A2D, * only ASCII text is supported