Modules§
- accounts
- An Anchor generated module, providing a set of structs
mirroring the structs deriving
Accounts
, where each field is aPubkey
. This is useful for specifying accounts for a client. - instruction
- An Anchor generated module containing the program’s set of
instructions, where each method handler in the
#[program]
mod is associated with a struct defining the input arguments to the method. These should be used directly, when one wants to serialize Anchor instruction data, for example, when speciying instructions on a client. - program
- Module representing the program.
- world
Structs§
- AddAuthority
- AddAuthority
Bumps - AddEntity
- AddEntity
Bumps - Approve
System - Approve
System Bumps - Destroy
Component - Destroy
Component Bumps - Entity
- Initialize
Component - Initialize
Component Bumps - Initialize
NewWorld - Initialize
NewWorld Bumps - Initialize
Registry - Initialize
Registry Bumps - Registry
- Remove
Authority - Remove
Authority Bumps - Remove
System - Remove
System Bumps - System
Whitelist - World
- World
Systems
Constants§
- ID_
CONST - Const version of
ID
Statics§
- ID
- The static program ID
- security_
txt - Static string containing the security.txt file.
Functions§
- build_
update_ context - Builds the context for updating a component.
- build_
update_ context_ with_ session - Builds the context for updating a component.
- check_
id - Confirms that a given pubkey is equivalent to the program ID
- entry
- The Anchor codegen exposes a programming model where a user defines
a set of methods inside of a
#[program]
module in a way similar to writing RPC request handlers. The macro then generates a bunch of code wrapping these user defined methods into something that can be executed on Solana. - entrypoint⚠
- Safety
- id
- Returns the program ID
- id_
const - Const version of
ID